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Build the offensive support debuffer Silver Wolf in Honkai Star…

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The post Honkai: Star Rail Silver Wolf Build Guide appeared first on Fextralife.

In this Honkai Star Rail Silver Wolf Build Guide we’re going to be covering the support debuffer Silver Wolf Build. She’s very good at reducing enemies Defense, Resistances, Attack, and Speed, as well as applying a new weakness to them. This build focuses on increasing damage of all allies by making enemies succeptible to more damage.

Honkai: Star Rail Silver Wolf Build Guide

Silver Wolf is a limited-time five-star character who was featured in a rate-up banner at the start of the 1.1 patch. She is a Quantum character from the Nihility Path, which means she focuses on debuffing enemies rather than buffing allies. Silver Wolf is an Offensive Support character with a unique kit.

Debuffing has one advantage over buffing: it lasts longer. Most DPS characters benefit from increased speed, a reset on their turns, or an advance on their turns. This means they take turns faster than enemies, and their buffs expire more quickly as a result. Debuffs, on the other hand, count their duration based on enemy turns, so they can easily be made to last longer. This is especially true if you add slow, Quantum Entanglement, or Imaginary Imprisonment by breaking shields. These effects delay enemy turns, allowing debuffs to have a longer duration.

Silver Wolf is the pinnacle of Nihility debuffing. She has two debuffs in her skill lineup, three debuffs as talents, and one more in her ultimate. In addition, she gains an extra debuff from traces when she hits an enemy with three debuffs. Finally, she changes enemy weakness depending on the elements of her allies. This opens up a lot of new team archetypes, which we will discuss in this guide and in future Silver Wolf builds.

Silver Wolf is a great choice for a DPS in your team as she has a few different buffers that help her allies.

Silver Wolf Build Guide – Active Skills

Skill leveling Priority: Skill > Talent > Ultimate >> Basic Attack

System Warning – Normal attack

Silver Wolf’s quantum normal attack can proc her talent, which means she can debuff enemies with her normal attacks. Most of the time, Silver Wolf will use her normal attacks instead of her skill, as long as the enemy has the relative weakness. There is no need to spam her skill if the enemy is already weakened. This allows Silver Wolf to generate more SP for the main damage dealer.

Overall, Silver Wolf is SP-positive. Her normal attacks debuff enemies normally by proccing her talent, and her skill and ultimate have good durations. This is a great bonus that not many characters enjoy.

Silver Wolf’s quantum normal attack can proc her talent meaning an opportunity to debuff enemies.

Allow Changes? – Skill

Silver Wolf’s skill has a base chance to apply a weakness to enemies. The weakness is chosen from the pool of the elements of your team, which encourages mono or duo-element teams. The skill randomly selects an element from your team that is not present in the enemy. Therefore, a good way to build a team around Silver Wolf’s skill is to choose allies whose elements match the enemy’s resistances, with only one ally of an element that the enemy is not weak to. This way, Silver Wolf will always have one choice for weakness application, and can force further debuffs.

Choose allies whose elements match the enemy’s resistances.

You can increase the debuff base chance with the “Effect Hit Rate” stat, which you can obtain from Light Cones, Traces, and Relics’ main and sub-stats. At E0, at maximum skill level, Silver Wolf has an 85% base chance. I will spare you the math. All you need is all the “Effect Hit Rate” from Traces, and an additional 52%, to reach 70% “Effect Hit Rate” on the character sheet. This can be obtained from the event-reward Light Cone “Before the Tutorial Mission Starts”, and four or five sub-stats on Relics.

If you secure this Effect Hit Rate, you will always apply the weakness and can safely apply all other debuffs. Silver Wolf’s skill reduces the resistance to the element she applies the weakness to by 20% for 3 turns, and all resistances by an additional 10% for 2 turns. This means you can casually use one skill and two normal attacks, and then repeat.

Lastly, make sure to level Silver Wolf’s skill as high as possible to increase the base chance of landing debuffs.

Silver Wolf’s skill reduces the resistance to the element she applies.

Awaiting System Response… – Talent

Her talent is capable of applying 3 kinds of “bugs”, one at a time. She can reduce enemy attack, enemy defense, and enemy speed. Every attack issued has a chance of applying one bug, whether she uses a normal attack, skill, or ultimate.

In this Silver Wolf build, she will have all her bugs on the enemy after three hits on the same target. The bugs last for 4 turns, so she will start reapplying them before they expire. Bugs have a slightly lower base chance to land than the weakness on her skill, so there is a minimal chance to miss once every 15 or 12 hits.

Silver Wolf can apply 3 kinds of “bugs” at a time with her Talent “Awaiting System Reponse”.

User Banned – Ultimate

Silver Wolf’s ultimate costs 110 energy and targets only one enemy. It has a base chance to shred the enemy’s defense for 3 turns and deal high-quantum damage. Unlike Pela‘s ultimate, which hits all enemies, Silver Wolf’s ultimate is limited to a single target, which should always be the boss.

With enough investment into energy generation, Silver Wolf can spam her ultimate every three turns. This way, she can keep the defense shred debuff on one enemy at all times, providing a significant damage boost.

Silver Wolf’s ultimate is limited to a single target, aim for the boss.

Force Quit Program – Technique

Silver Wolf’s technique is overpowered, and you should always aim to use it before battles. It attacks all enemies, ignoring their weakness types, and deals damage to their toughness bar. Any small enemy will have their toughness shield broken in this move, and will be inflicted with Quantum Entanglement from Break. This delays the enemy’s turn and prevents fast enemies from taking a turn before your team.

This will also allow characters who rely on enemies being in broken status to fully utilize this from the first round. Sushang in particular enjoys great bonuses from attacking a broken enemy. In addition, the Quantum Entanglement will accumulate stacks every time an ally attacks the enemy. Each stack makes the enemy take more damage when their turn finally comes and the Entanglement status expires. This damage will be increased further with every debuff Silver Wolf inflicts before the enemy recovers.

Deploy Overpower before a battle begins to gain the upperhand.

Silver Wolf – Traces

Traces are passive skills that characters unlock after leveling up and reaching certain ascension levels. For this Honkai: Star Rail Silver Wolf build, you need to farm and spend resources to unlock Traces, but they give a huge advantage to Silver Wolf. As an offensive support debuffer, Silver Wolf should prioritize all major Traces. For minor Traces, she really needs the “Effect Hit Rate” ones.

Generate – Ascension 2

This Trace increases the duration of the bugs that Silver Wolf applies with her Talent to 4 turns. Additionally, this Trace enables Silver Wolf to apply another bug when she breaks an enemy.

The increased duration of the bugs helps to sustain the debuffs on enemies with less hassle. And the extra bug on break enables allies to deal more damage when it matters most, such as after breaking the enemy’s toughness shield. This goes well with Silver Wolf’s Technique, which also breaks the enemy’s toughness shield.

Trace “Generate” increases the duration of the bugs that Silver Wolf applies.

Inject – Ascension 4

The duration of the weakness that Silver Wolf applies with her skill is extended to 3 turns. That’s a huge increase, as it saves a lot of skill points over longer battles. It also extends the Resistance shred that comes with the weakness application, so your team can keep doing top damage for longer.

Silver Wolf’s skill applies a weakness for a further 3 turns.

Side Note – Ascension 6

When Silver Wolf casts her skill, if there are already 3 debuffs on the enemy, this Trace inflicts an additional resistance shred for all types. This stacks with the two resistance shred debuffs from her skill, and procs more often with the A2 and A4 Traces that extend the duration of debuffs.

It’s very easy to proc this A6 Trace, knowing that any DoT from any ally is also considered a debuff.

Ascension 6 can apply an additional resistance shred for all types.

Minor Traces

Silver Wolf gets ten minor stat increases, distributed as the following:

  • Attack (Five nodes)
  • Effect Hit Rate (Three Nodes)
  • Quantum Damage (Two Nodes)

The Effect Hit Rate Traces helps Silver Wolf land her debuffs, so always use them. The Attack and Damage ones are good for late game, when you are done building your main DPS character, and want to squeeze more DPS from Silver Wolf.

Silver Wolf – Light Cone

For this Honkai: Star Rail Silver Wolf build, gear is a crucial part, and the Light Cone is a major part of gearing. The unique aspect about Silver Wolf is that she needs the highest “Effect Hit Rate” from the Light Cone as possible.

Light Cones are similar to weapons in other games, and while you can equip any Light Cone on any character, only Cones that match the character’s Path can provide full benefits. Silver Wolf is of the “Nihility” Path, which focuses on landing debuffs on enemies as much as possible. Therefore, Silver Wolf’s best Light Cone is very specific, and it is likely free to acquire.

Before the Tutorial Mission Starts Light Cone is a free reward.

Before the Tutorial Mission Starts – Four Stars

The Light Cone “Before the Tutorial Mission Starts” is a free reward from an event that ran during version 1.1. The event features a companion quest for Silver Wolf, and all side activities in the event related to Silver Wolf. It seems like HoYo wanted to emphasize the connection between this Light Cone and building Silver Wolf. Players could also max out the Light Cone’s Superimpose tier for free during the event.

This Light Cone provides a flat 40% Effect Hit Rate to the wielder, which is a significant increase and fulfills most of Silver Wolf’s Effect Hit Rate requirements. After maximizing her Traces and Skill level, Silver Wolf needs 52% Effect Hit Rate, and this Light Cone alone reduces that to 12%, which is just a few substats. This frees up the Body main stat for more offensive stats and makes Relic choices much easier.

Not only that, this Light Cone provides 8 energy back every time Silver Wolf hits an enemy affected by Defense reduction. Silver Wolf herself has two sources of Defense reduction: her Ultimate, which lasts for three turns, and her Talent, which lasts for four turns. As a result, enemies will have Defense reduction 99% of the time, and Silver Wolf will be able to recover 8 energy with each attack. This energy bonus applies to normal attacks, skills, and ultimates, so it helps Silver Wolf recover a lot of energy and allows her to spam her Ultimate on cooldown.

Overall, the best and only light cone she needs. It’s even better than her Five Star signature one.

Honkai: Star Rail Silver Wolf Build – Relics

In this Honkai: Star Rail Silver Wolf build, we will cover all four Relics slots: Head, Gloves, Body, and Feet. As well as the two accessories slots, Sphere and Rope. The Head relic always comes with a Flat HP main stat, and the Gloves always come with a Flat Attack main stat. The Body, Feet, Sphere, and Rope come with random stats. Therefore, gearing the Head and Gloves will lean more towards finding the best substats, while the other four slots must also roll a good main stat.

For Silver Wolf, we prioritize good main stats because they are more impactful to a support role. In the early game, we need “Effect Hit Rate” on the Body, until we build our Traces and level up our Skill. Later on, we can change the Body piece into more offensive Crit or Attack main stats.

For the Feet, we can pick Speed, which is usually the best stat for supports. Then we get Break Effect on the Rope, to exploit the weakness break that Silver Wolf often does. Finally, we can get either Quantum damage on the Sphere, or pick a defensive stat for survivability instead.

The substats that we desire are always Effect Hit Rate, with other stats being useful but not necessary, such as Speed, Break Effect, and Crit stats. Therefore, gearing Silver Wolf is much less strict, and we can get decent pieces for her faster than DPS characters.

Thief of Shooting Meteor – Relic Set

The standard relic set for Break Effect is a good and easy pick for Silver Wolf. Quantum Break causes enemies to delay their actions, and increasing Break Effect causes enemies to delay even further. The four-piece bonus also gives energy upon breaking enemy toughness, which Silver Wolf does to a lot of enemies at the start of battle using her Technique. This set helps Silver Wolf use her ultimate more often and have better crowd control.

In addition, Break Effect causes enemies to take more damage when they finally recover from the break. This damage is multiplied by all the debuffs on enemies, and by the Break Effect stat. So even if Silver Wolf has no offensive stats, Break Effect is a cheap way to get some serious damage from her.

The four-piece bonus also gives energy upon breaking enemy toughness.

Genius of Brilliant Stars – Relic Set

The Quantum Set is a relic set that provides Quantum damage on the 2-piece bonus and Ignore Def on the 4-piece bonus. Ignore Def is a modifier that multiplies with Def reduction to further increase damage dealt. The set offers a massive 20% Ignore Def against enemies with Quantum weakness, which Silver Wolf can easily inflict.

This set is more of a DPS set, and not all Silver Wolf players fully utilize it. Without high Effect Hit Rate and fully optimized substats, the direct damage Silver Wolf inflicts is not that great. Therefore, I do not recommend the Quantum set for early game or endgame. It is only potent with maximum investment and mono Quantum teams.

Hybrid 2x Genius of Brilliant Stars + 2x Thief of Shooting Meteor – Relic Set

If you absolutely have no stamina to spare for farming, you can quickly put together a hybrid set. With some Break Effect and some Quantum damage, you can get started and focus on getting main stats and substats. Silver Wolf can do her role perfectly fine with any relic set, so you can use the stamina to farm for your main DPS instead.

Fleet of the Ageless – Accessories Set

As always, any support character who does not want to carry the team’s DPS can use the Fleet of the Ageless relic set. This set requires 120 Speed, which Silver Wolf can easily achieve, and grants the entire team a permanent 8% Attack boost. It is easily the best set for Silver Wolf, and you should farm it from World 3 in Simulated Universe whenever possible.

Silver Wolf is faster than your average character, and with five-star Speed Boots, she can easily exceed 120 Speed.

Pan-Galactic Commercial Enterprise – Accessories Set

An alternative to Fleet of the Ageless, this set buffs Silver Wolf’s stats instead of the team. It is a good upgrade when you want to min-max Silver Wolf to do both damage and apply debuffs at the very endgame. The extra effect hit rate from this set makes it easier to build Silver Wolf, and allows her to go full offensive on Relics. At the same time, she gets a good Attack value from reaching high effect hit rate.

For this set to be better than a team-wide buff, you have to invest heavily in Silver Wolf to squeeze a lot of personal damage from her.

Honkai: Star Rail Silver Wolf Build – Team Composition

Because of her weakness change ability, Silver Wolf can fit in literally every existing team Build currently in Honkai Star Rail. Not only that, but she also enable new teams that wasn’t viable before her release. For this reason, one single guide is not enough to go through all possible team comps of Silver Wolf.

I’ll be going lightly on Silver Wolf team composition, giving an easy example, before dedicating full guides for each new team build archetype she brought to Honkai Star Rail.

Due to this character’s ability to change weaknesses, Silver Wolf can fit into literally every existing team build in Honkai Star Rail. Not only that, but she also enables new teams that weren’t viable before her release. For this reason, one single guide is not enough to cover all possible team compositions for Silver Wolf.

I will be going lightly on Silver Wolf team composition in this guide, giving a simple solution as an example. I will dedicate full guides to each new team build archetype that she has brought to Honkai Star Rail in the future. In the meantime, let’s go over an example team that fits well.

Main DPS from Any Path

Silver Wolf’s debuffs allow her to support any type of damage dealer, whether they are AoE DPS from Erudition, such as Jing Yuan, or a single-target Hunt character such as Yanqing. She can even support DoT characters from Nihility, such as Kafka or Sampo.

The characters who best utilize Silver Wolf’s debuffs are the fast ones, who take several turns before the debuff on the enemy runs out. And with Silver Wolf able to inflict any weakness, she can support any character with any element. However, Seele, Yanqing, Himeko, and Sushang in particular gain the most out of Silver Wolf.

Seele benefits greatly from Silver Wolf because the Quantum Break set has a defense ignore bonus against enemies weak to Quantum. Yanqing also deals additional damage against enemies weak to Ice through his A2. Sushang gains all sorts of bonuses against enemies with broken shields, and even refunds her own skill points. Himeko, on the other hand, needs enemies to have their toughness broken frequently to trigger her follow-up attack, deal more damage, and break more shields.

You can build a mono-fire team, mono-quantum team, mono-ice team, or mono-physical team. Each one is a separate archetype that focuses on different aspect

Buffer from the Harmony Path, or Secondary DPS from Any Path

As Silver Wolf herself works as a debuffer and enables shield breaking, a buffer is more suited to the team. A buffer adds buffs to the DPS characters, such as attack increase, critical damage increase, or damage multiplier. These are not the same modifiers that Silver Wolf grants, so they do not get added together, but multiplied instead. Therefore, a buffer + one debuffer is usually the best way to fill support roles for a hyper carry team such as Seele.

On the other hand, a character who does not consume a lot of SP, such as Sushang, can use another DPS. Sushang pairs very well with Clara and Silver Wolf, since Clara is also physical, and Silver Wolf forces physical weakness. Clara can play tank and AoE DPS, and both she and Sushang will benefit from Silver Wolf’s debuffs. This makes a great duo.

Defensive Support from Preservation/Abundance Path

To round out a Silver Wolf team, you need either a tank or a healer. I do not recommend using both a shielder and a healer with Silver Wolf because Silver Wolf enables the team to break shields effortlessly. Quantum Break delays enemies, and if you use mono-ice, you also have freeze. It is better to go more offensive with Silver Wolf and kill enemies before they kill you, so one defensive support is enough.

Typically, you want to match a character’s element to your team’s element or the enemy’s element. For example, you could match Natasha with Sushang and Clara, March with Yanqing, or Bailu with enemies who are already weak to lightning. This will help Silver Wolf choose the correct element weakness to inflict all the time.

Final Tips

Silver Wolf is the best Nihility debuffer in Honkai Star Rail, and second only to Bronya in the entire roster. She manipulates a fundamental core mechanic of the game by changing enemy weaknesses. Silver Wolf can be paired with certain elements of enemies and allies to eliminate any RNG from her kit. She can also build enough Effect Hit Rate to make all of her debuffs guaranteed.

She is the best long-term addition to any account, and she enables so many teams. Even if you add her to a team with the correct elements for the enemies, she still provides very solid debuffs. Silver Wolf can also break shields effectively on her own, and can deal a lot of damage through Break Effect.


Stay tuned for more Honkai: Star Rail Guides. For more Honkai: Star Rail content, check our Honkai Star Rail Guide: 5 Best Eidolons, as well as our Tier lists for Defensive SupportsOffensive SupportsAOE DPS, and Single Target DPS. And the full list of our characters Build guides.

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Honkai: Star Rail Silver Wolf Mono Ice team Guide https://fextralife.com/honkai-star-rail-silver-wolf-mono-ice-team-guide/ https://fextralife.com/honkai-star-rail-silver-wolf-mono-ice-team-guide/#respond Mon, 03 Jul 2023 09:26:31 +0000 https://fextralife.com/?p=255935 The post Honkai: Star Rail Silver Wolf Mono Ice team Guide appeared first on Fextralife.

A Mono Ice Freeze Team built around Silverwolf.

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The post Honkai: Star Rail Silver Wolf Mono Ice team Guide appeared first on Fextralife.

In this Honkai Star Rail Silver Wolf Mono Ice Team Guide, we will cover a special mono Ice team build for Honkai Star Rail. The team centers around the newly released Silver Wolf, who has the ability to force a weakness of choice on enemies. This unique utility allows for the creation of unusual teams that focus on one or two elements. The mono Ice build heavily relies on swiftly breaking enemy shields and freezing them. By doing so, we eliminate the need for a healer and free up team slots for more offensive options.

Honkai: Star Rail Silver Wolf Mono Ice team Guide

There were five Ice characters available in Honkai Star at launch, and we need to choose three of them to build our Mono team. The fourth character will always be Silver Wolf, as they add the Ice weakness. Yanqing is the sole main Single Target Ice DPS, so I highly recommend including him. For the remaining slots, you have the choice between March 7th or Gepard as a defensive Support. Lastly, you can opt for Herta as the AOE DPS or Pela as the second offensive support.

Enemies, by standard, have a 20% damage resistance against elements they are not weak to, and zero resistance against elements they are weak to. Therefore, Silver Wolf’s skill eliminates this resistance, increasing the overall damage dealt by the entire team. The Ice weakness function also enables the entire team to damage the toughness bar, resulting in Ice or Quantum breaks, delaying enemy actions, or even forcing them to skip a turn.

Additionally, Silver Wolf’s Technique allows her to break an entire line of smaller enemies at the start of a battle. As a result, the crowd control capability of a Mono Ice team with Silver Wolf’s Quantum is immense, effortlessly manipulating enemies.

Enemies Toughness, and How to Break It

Toughness is a shield that every enemy possesses on top of their HP bar. Smaller enemies have a smaller Toughness bar, whereas elites and bosses have a larger Toughness bar, requiring more effort to break. In this Mono Ice team guide, each character’s abilities have different Toughness damage values. It’s important to note that the Toughness damage is a fixed value for each ability and cannot be altered by stats.

Our objective is to maximize Toughness breaking, so let’s review the damage thresholds for each character.

Character Toughness Break Damage

CharacterBasic AttackSkillFollow UpUltimateTechnique
Yanqing1213
Pela1222
March1122
Herta120.52
Gepard12
Silver Wolf1232

Yanqing possesses the highest Ice Breaking capability, as he can spam his Skill every turn, dealing two break units of damage. He also has a high chance of performing a follow-up attack, which adds an extra break unit. If Yanqing successfully uses his Ultimate once every three turns, the total number of break units adds up to around 10-11 in three turns for a single target.

Silver Wolf typically starts the fight by using her Technique, which deals two break units of damage to all enemies. She then uses her Skill for two units, performs a normal attack for one unit, and unleashes her Ultimate for three units. In the same three turns, this amounts to 9 break units on a single target and 2 break units on all enemies.

Pela, on the other hand, cannot use her Technique if Silver Wolf has already used hers. In this case, Pela resorts to using one skill, two normal attacks, and one ultimate in three turns. This results in 6 break units on a single target and 2 break units on all enemies.

March Doesn’t Have to Break Directly

March 7th‘s skill doesn’t directly break the enemy’s shield since it targets an ally with a shield. However, March 7th can counter with follow-up attacks up to three times per turn. Additionally, her Ultimate targets all enemies and recharges rapidly. If March 7th takes a lot of hits, she can use her Ultimate twice in the first three turns. This amounts to a total of 4 break units on all enemies, plus 9 other break units distributed among enemies that attack the shielded ally.

These four characters are the primary shield breakers who fit into our Star Rail Mono Ice team. When combined, they can break over 30 units on a single target in the first three turns. In addition to the 8-9 AOE break units, this is more than enough to break enemies twice or even thrice.

Enemies’ Toughness Bar

EnemyToughness Bar
Tiny Normal Enemy1
Small Normal Enemy2
Big Normal (Boss Summon)3~4
Boss Part4
Elite6~14
Elite (Simulated Universe)6~16
Boss7~15
Cocolia Weekly Boss18

Enemies’ toughness bar does vary, depending on enemy type. But most smaller enemies in Memory Of Chaos don’t have a Toughness of more than 4 units. Between Silver Wolf Technique and AOE of either Pela or March, you can easily break adds in the first or second turn. As for the boss itself, you can bring it down in a similar amount of time, if you target it.

The toughness bar of enemies does vary, depending on the enemy type. However, in Memory of Chaos, most smaller enemies generally have a toughness bar of no more than 4 units. With the combination of Silver Wolf’s Technique and the AOE abilities of either Pela or March, breaking the adds within the first or second turn becomes an easy task. Similarly, if you focus your team’s firepower on the boss itself, you can bring it down just as quickly.

Weekly Boss – Cocolia

Cocolia in her Weekly Boss domain have the highest toughness bar, but she’s highly resistant to Ice and freeze. Our Mono Ice team doesn’t fit this encounter anyway, and you’d be better off with another team. Keep an eye on our Honkai Star Rail guides to learn more about teams that fit different bosses.

However, it’s important to note that Cocolia, in her Weekly Boss domain, possesses the highest toughness bar. Moreover, she exhibits high resistance to Ice and freeze. Consequently, our Mono Ice team is not well-suited for this particular encounter, and it would be more advisable to utilize a different team composition. Stay tuned to our Honkai Star Rail guides for further information to learn more about teams that best fit different bosses

Star Rail Silver Wolf Mono Ice: Quantum v.s Ice Break

Ice break forces the enemy to skip a turn and advances its next turn by 50%, resulting in a total action delay of 50%. On the other hand, Quantum Break starts at a default of 20% action delay, which can be multiplied by the Break Effect. If you stack over 150% Break Effect on Silver Wolf, it becomes more advantageous to use her to deliver the breaking hit. This way, you can achieve an action delay of more than 50%.

Even if Silver Wolf’s Break Effect is lower than 150%, it is still preferable to break with her. The reason is that Quantum Break provides much higher Break damage. Both Quantum and Ice abilities deal their Break damage when the enemy recovers from the break, rather than instantly upon breaking the toughness. However, the Quantum Entanglement build accumulates stacks with every hit you land on the broken enemy, up to a maximum of 5 stacks. These stacks multiply the Break damage and allow Silver Wolf to unleash significant damage.

Ice Break doesn’t involve stacking or function as a damage-over-time effect. It triggers only once, resulting in significantly lower damage overall. Even if you ensure that Pela delivers the breaking hit and stack Break Effect, it still won’t be the optimal build for a Silver Wolf Mono Ice team.

No Control Over Breaks

There may be instances where you have no control over who breaks the enemy’s toughness. Due to Yanqing’s high number of hits compared to average supports, he may unintentionally break the shield without giving Silver Wolf a chance. In such cases, it’s acceptable to stick with Yanqing’s rotation, as his damage output is substantial in the first two turns with his Technique active. We rely on the hope that Yanqing’s RNG favors us and leaves the breaking hit to be dealt by Silver Wolf.

Quantum Break can score 40-70k damage, depending on the enemy level, Silver Wolf’s level and break effect.

Star Rail Mono Ice team: Silver Wolf Break Damage and Build

Break damage in Honkai Star Rail follows a complex formula, and maximizing it is crucial in a Silver Wolf build. Silver Wolf teams inherently deal more Break damage compared to non-Silver Wolf teams. This is because Break damage doesn’t scale with the damage stats of allies but rather with enemy Defense and resistances. Silver Wolf excels at shredding both enemy Defense and Resistance, allowing her to significantly boost Break damage.

If you ensure that Silver Wolf delivers the breaking hit, the Break damage will scale with her character Level and the Break Effect stat. So that’s how we build her, with Break Effect where applicable.

Silver Wolf Main Stats, Relic Sets, and Light Cone

In this Star Rail Silver Wolf Mono Ice Build, the Break Effect main stat should be on Rope, Effect Hit Rate on Body, Speed on Boots, and Sphere can be flexible. Pair this setup with Thief of Shooting Meteor Relic Set, for Break Effect, and Genius of Brilliant Stars for Ignore Def.

For Light Cone, stick with the free event reward, Before the Tutorial Mission Starts, it’s easily her best pick.

Yanqing Crit Damage and Build

Yanqing takes on the role of the primary damage dealer, and the entire team is built around maximizing his DPS. His effectiveness heavily relies on avoiding damage in order to boost his Critical Rate, Critical Damage, and trigger his Follow-up Attack. To protect Yanqing from taking damage, we employ two methods: utilizing a shield from either Gepard or March 7th, and inflicting crowd control effects on enemies to prevent them from attacking.

Once Yanqing is safeguarded, it is crucial for him to consistently use his skill every turn to maintain all the bonuses from his Talent. However, this consumes SP, so it is important to ensure that the rest of the team does not heavily rely on SP usage, leaving enough for Yanqing. Fortunately, with Silver Wolf, Pela, and March having the flexibility to forgo their skills and and use normal attacks instead.

Yanqing Main Stats, Relic Sets, and Light Cone

Yanqing can reach near 100% Critical Rate on his skill and follow-up attacks. Even on minimum investment, he can achieve 100% Critical Rate with his ultimate. Therefore, it is recommended to prioritize Crit Damage as the main stat on his Body, Attack (or Speed) on his Feet, Ice Damage on his Sphere, and Attack on his Rope.

In terms of Relic Sets, Yanqing is relatively easy to gear up. The hybrid combination of 2x Hunter of Glacial Forest and 2x Musketeer of Wild Wheat performs exceptionally well and comes close to being his best option. This setup allows players to obtain favorable sub stats on the hybrid set and requires less farming. However, for endgame progression, the goal is to acquire the 4x Hunter of Glacial Forest set. As for the Planetary Ornament set, if Yanqing uses Attack on his Boots, the Inert Salsotto is a recommended choice. However, if your Yanqing utilizes Speed on his Boots, then the Space Sealing Station is a better pick.

Among the available Light Cones in our Mono Ice team, Swordplay stands out as the best option. Yanqing can fully utilize Swordplay if he avoids switching targets and focuses on single-target DPS. It surpasses the Five Star Free-to-Play Light Cone options available for Yanqing.

March 7th Shield, Freeze, and Build

The chosen Preservation character for this Star Rail Silver Wolf Mono Ice team is March 7th. March 7th is preferred for her powerful shield and, more importantly, her abilities to break enemy toughness and freeze them. While Gepard can provide a shield for the entire team and consume less SP, March 7th offers a more offensive playstyle and can deal Ice break in an area-of-effect (AOE) manner.

March Madness

The chosen Preservation character for this Star Rail Silver Wolf Mono Ice team is March 7th. March 7th is preferred for her powerful shield and, more importantly, her abilities to break enemy toughness and freeze them. While Gepard can provide a shield for the entire team and consume less SP, March 7th offers a more offensive playstyle and can deal Ice break in an area-of-effect (AOE) manner.

Ice and Quantum

In this Mono Ice team with Silver Wolf, we have the advantage of applying both Ice and Quantum weaknesses to enemies. With a full Ice team, we can break enemy toughness rapidly. Every counter from March 7th and every ultimate contributes to breaking the enemies and helps maintain control over them. Additionally, by focusing on Effect Hit rate, we can freeze enemies even without breaking their toughness. With the adjustments made to enemy Effect Resistance in Patch 1.1, March 7th’s chances of successfully freezing enemies have improved. Due to the team’s ability to charge March 7th’s ultimate quickly, you will have frequent access to AOE freeze and break abilities.

Shields Up

March 7th’s primary role is to shield Yanqing and any other team members who are at risk of taking significant damage. When the shielded characters are hit, March 7th will counterattack. The shield provided by March 7th is durable, lasting for 4 turns, and since the team aims to eliminate enemies quickly, it is beneficial for the team’s overall strategy.

March Main Stats, Relic Sets, and Light Cone

For a pure shield strength build, it is advisable to prioritize Defense as the main stat on all of March 7th’s relics. However, for an offensive playstyle, you will need Effect Hit Rate on the Body gear, Speed on the Boots gear, and Defense on the remaining gear pieces. Using Energy Generation on the Rope gear is optional, as March 7th can typically manage without it.

March 7th benefits from the Knight of Purity Palace Relic Sets, which provide Defense and enhance shield strength. As for the Planetary Ornament set, she is the only character who can make effective use of Belobog of the Architects. With a high Effect Hit Rate, March 7th can obtain a 30% Defense bonus from the Planetary Ornament set, compensating for not having Defense as the main stat on every gear piece and creating a well-rounded build.

While there are various good defensive Light Cones available, for this particular Mono Ice build, I recommend saving resources for the Moment of Victory Light Cone. It is a Five Star Light Cone and Gepard’s signature weapon, offering high Defense and Effect Hit Rate. With this Light Cone equipped, you can generate substantial shields while still being able to freeze most enemies.

Before obtaining the Memory of Victory Light Cone, you can use the free Four Star We Are Wildfire Light Cone. It decreases the damage taken by all allies for 5 turns, allowing the shields on them to last longer, and also provides healing to allies with low HP at the start of battle.

Pela Debuffs and Builds

Pela is another valuable character in the Silver Wolf Mono Ice team, as she can contribute to breaking ice toughness in an AOE manner with her Ultimate ability. Additionally, she has the capability to inflict Defense Reduction on all enemies, effectively covering the single-target playstyle of Silver Wolf.

Not only that, but stacking Defense Reduction on top of Silver Wolf’s on the main target is very potent. Almost doubling any damage the team deals, from any source. The reason being, is that Enemy Defense reduces the damage taken to less than half by default. Therefore each point of Defense removed, results in a higher increase in damage than the previous.

Let’s consider an example: Suppose an ally deals 10,000 damage at level 80 against a level 80 enemy with a 50% Defense multiplier. If Silver Wolf inflicts a 45% Defense shred, the multiplier increases to 65%, resulting in 13,000 damage. Adding another 45% Defense shred from Pela increases the multiplier to 91%, resulting in 18,200 damage. Thus, the initial 45% Defense shred translates to a 30% damage increase, while the additional 45% Defense shred provides a 40% further damage increase. This illustrates the value of stacking Defense shred.

Pela’s skill also removes enemy buffs, enhancing the team’s survivability. Overall, she brings added value to the Silver Wolf Mono Ice team. Additionally, Pela buffs the entire team’s Effect Hit Rate, which aids in landing Defense reduction and enables both Yanqing and March to successfully freeze enemies.

Pela Main Stats, Relic Sets, and Light Cone

As a Nihility character like Silver Wolf, Pela relies on Effect Hit Rate to successfully land her debuff. Therefore, it is recommended to equip Effect Hit Rate on her Body slot, Speed on Boots, and Energy Regeneration on Rope. This leaves the Sphere slot open for either Attack, Ice damage, or a defensive stat depending on your preference and team composition.

In terms of Relics, Pela benefits from using the Musketeer of Wild Wheat set, as it provides a speed boost. Speed can be challenging to increase, and this set helps Pela reach the desired speed of 135, allowing her to take two turns in the first round of battle. For the Planetary Ornament slots, Pela can use either the standard Fleet of the Ageless support set for a team-wide attack buff or Sprightly Vonwacq to increase her Energy Regeneration and advance her turn in the first round to apply debuffs before the damage dealers’ turns.

When it comes to Light Cones, Pela cannot use the event Light Cone Before the Tutorial Mission Starts since Silver Wolf will be using the only available copy. As an alternative, Light Cones such as Eyes of The Prey, which provides Effect Hit Rate, or Resolution Shines As Pearls of Sweat, which offers extra Defense shred, can be suitable options for her.

Alternative Defensive Supports

In some cases where going full offense is challenging and enemies have potent AOE attacks, it may be necessary to adjust your team composition accordingly. This adjustment depends on the available characters in your roster and the weaknesses of the enemies you are facing.

Memory of Chaos

In higher floors of Memory of Chaos, where you encounter three waves, including a boss wave, the enemies in each wave may have different weaknesses. Since Silver Wolf is primarily a single-target support, you can consider incorporating other elemental characters into your team to match the second most prevalent weakness among the enemies.

For example, you can replace Pela with Fire Trailblazer as a fire unit. Teaming up Fire Trailblazer with March can greatly enhance the survivability of your team. If the enemies are weak to fire, Fire Trailblazer can effectively break shields in AOE. They bring taunt, damage reduction, and solid damage output. Fire Trailblazer is a character available to all players and is considered one of the best characters to invest in throughout the game.

If you have a five-star healer such as Bailu or Luocha, in addition to the guaranteed Natasha, you can use a healer on each side of your team. In this case, you would choose the healer whose element matches the enemy’s weakness. For example, you can use Bailu against lightning-weak enemies or Natasha against physically weak enemies. Although healers do not provide significant breaking capabilities, it’s still advantageous to match the weakness to ensure that Silver Wolf does not inflict the wrong weakness.

If you have Gepard, you can also replace March with him. This trade-off sacrifices freeze, break, and AOE potential in exchange for increased team survivability. This tactic is useful against enemies with heavy AOE attacks where relying solely on March’s shield may not be sufficient to sustain your team, and breaking all enemies quickly becomes challenging.

Star Rail Silver Wolf Mono Ice team: Rotation & Gameplay

Due to the strategic advantages provided by Yanqing’s Technique and Silver Wolf’s Technique, it is indeed beneficial to start battles with them. Yanqing’s Technique grants a powerful two-turn damage buff, making it essential to cast it before every battle. Similarly, Silver Wolf’s Technique is an AOE attack that inflicts two units of Quantum break on all enemies, regardless of their weakness. This ensures that Silver Wolf will break the toughness bar of all small enemies, delay their turns, and apply Entanglement.

Starting a battle with Entanglement is a huge advantage, making Silver Wolf the ideal character to open with her Technique. Each hit an enemy receives before recovering increases the amount of damage they will take from Entanglement upon recovery. Therefore, it is highly recommended to follow up with AOE attacks during the first turn. To execute this strategy effectively, precise planning is necessary.

Managing Energy and Unleashing an Ultimate

All characters start the battle with half of their energy filled, so March starts with 60/120, Pela starts with 55/110, and Yanqing starts with 70/140. Therefore, they need to build the same amount of energy in order to use their ultimates. Pela can easily restore energy against debuffed enemies. Silver Wolf’s Technique applies a debuff before the battle begins. As a result, Pela needs to perform two normal attacks (20×2 energy) and proc her talent twice (generating 5~10 energy with each attack on a debuffed enemy). This requires Pela’s talent to be at least level 7 or higher, allowing her to generate 8 energy with each hit. Achieving two turns in the first cycle can be accomplished if Pela has a speed of 135.

Now for March, refunding March’s ultimate in the first cycle is a bit more challenging. She requires 60 energy, and broken enemies cannot trigger her counters. Thus, she needs the same 135-speed as Pela and must use two casts of her skill, each costing 2 SP. This becomes extremely difficult if you also use two of Yanqing’s skills and one of Silver Wolf’s skills in the first cycle. However, there is a workaround by reducing Yanqing’s speed and equipping him with Attack Boots instead.

Managing SP – First Cycle

You start with 3 SP by default, and ensure that all of Silver Wolf, Pela, and March have speeds over 135 to enable them to take two turns. Meanwhile, Yanqing’s speed is set below 135 so that he only takes one turn. Begin by using Silver Wolf’s Skill (-1 SP), followed by Pela’s Normal attack (+1 SP), March’s skill on Yanqing (-1 SP), and Yanqing’s skill (-1 SP). This will leave 1 SP remaining for the next turn within the same cycle.

It’s important to note that the order in which characters take their turns is determined by their Speed. If Pela and Silver Wolf have slightly higher speeds than March and Yanqing, you can refund SP before the latter two take their turns. Now, return to Silver Wolf and use her normal attack (+1 SP), followed by Pela (+1 SP), and finally March’s skill on herself (-1 SP). This concludes the first cycle with 2 SP remaining, allowing you to cast both Pela and March’s ultimates to AOE the entire enemy line.

TurnsSkillNormalSP
Yanqing990-9
Pela11561
March11473
Silver Wolf11473
Rotation (8 cycles/3 waves)
Total-2
Initial SP3
Final SP1

Enemy Turn & Deaths

If you are facing high-level enemies, they may have enough speed to recover from being broken before the first cycle ends. However, during the recommended rotation, every enemy will have taken at least 3 hits from AOE attacks. Then the team will have delivered 4 additional single-target hits on specific enemies. As a result, it is possible to reach the maximum of 5 Entanglement stacks on two enemies, preferably the fastest ones, which allows for their quick elimination.

With Silver Wolf having a high Break effect, her attacks will inflict significant Entanglement damage. Additionally, if Pela is built for DPS, she will also contribute to the overall damage output. The enemy targeted by Yanqing should be defeated in one hit. As a result, the first wave of enemies should be obliterated easily, either dying immediately or coming very close to death.

Second Cycle

Yanqing’s Ultimate is the most powerful damage-dealing ability in the entire team. But it also has the highest energy cost. Yanqing starts with 70/140 energy, so he needs 70 energy to cast his first ultimate. In the first cycle, he takes one turn and uses his skill (30 energy). In the second cycle, he gets his second turn and gains an additional (30 energy). While this is not enough to fully recharge his ultimate, Yanqing has a +60% chance to perform a follow-up attack, which restores another 10 energy.

Therefore, using two skills and one follow-up attack is enough for Yanqing to use his ultimate on his second turn. The ultimate should be used on the enemy with the highest health and as many debuffs as possible. If you followed the recommended rotation and eliminated the first wave in the first cycle, the second wave will consist of fresh enemies without any debuffs. It’s important to note that each new wave resets the rotation, so the cycle in the second wave will start with two turns for Pela, Silver Wolf, and March.

This wave will not have the effect of Silver Wolf’s Technique and the enemies will not start broken. Essentially we can exploit March’s counters to charge her ultimate. Silver Wolf likely saved her ultimate from the first cycle and can use it here along with her skill on the same enemy. Pela won’t be able to regain her ultimate in time for the second cycle, and the same goes for March. Therefore, we make do with Silver Wolf’s Def shred, Yanqing’s Crit buff from his talent, and his own Technique, which is still active in his second turn. Yanqing’s Skill combined with his ultimate should swiftly dispatch the main enemy.

Managing SP – Second Cycle

Use one normal attack and one skill from Pela (+1 SP), one skill, and one normal attack from Silver Wolf (Zero SP). If the enemy doesn’t heavily damage your team, you can also use two normal attacks from March (+2 SP). Additionally, Yanqing uses his skill once (-1 SP). Thus, the total gained SP is +2, in addition to the remaining 2 SP from the previous cycle, resulting in 4 SP available for the third cycle.

Ultimates – Third Cycle

For the success of this Star Rail Silver Wolf Mono Ice team, we save nothing for the third cycle. Our goal is to regain all ultimate abilities, use all skills, and finish off the second wave, or at least a significant portion of it. Unless we have built an insane amount of Speed, each character will have only one turn, and we must make the most of it.

If Pela’s Talent is maxed, she will have regained (5+30+20+10+10=75 energy) from the second cycle, as long as she keeps hitting a debuffed enemy. Therefore, in the third cycle, we use her skill for an additional (30+10 energy), which will refund her ultimate for a massive Def shred debuff on all enemies.

March has the potential to counter up to six times between the second and third cycles, resulting in a total of (60 energy). She also uses her normal attack twice in the second cycle for an extra (40 energy). Therefore, any action she takes in the third cycle will replenish her energy. At E0, if March freezes any enemy with her ultimate, she will regain even more energy. So she has a chance to replenish her energy even if she doesn’t perform a high number of counters.


Silver Wolf can indeed refund energy quickly with her event Light Cone. Each time she hits an enemy with the Def shred debuff, she gains an additional 8 energy. Since most enemies that Silver Wolf hits will have this debuff, whether from her ultimate, talent, or even Pela’s ultimate, she can generate energy efficiently.

Therefore, you should utilize all the team’s ultimates and skills, aiming to score a wave clear. This will enable you to start the boss wave early and have multiple cycles and turns to finish it off.

Final Tips

Mono Ice is an example team build that Silver Wolf brings to Star Rail. It has a very unique playstyle and focuses on hammering enemies with Break and freeze. It has very high single-target DPS, as well as AOE crowd control. The Ice element provides an easy way to incorporate more offensive characters while maintaining good team protection.

If you build Silver Wolf with Break Effect, make sure to deal the breaking hit with her for huge damage. Freeze is a good combo with Quantum Break because it forces enemies to delay their toughness recovery. This gives extra turns to your allies to build up Entanglement stacks.

Yanqing greatly prefers to stay shielded so that he doesn’t lose his Soulsteel Sync buff. However, some enemies can combo him down below shield strength. If that happens, it might fully charge Yanqing’s Ultimate. You shouldn’t rush and use the Ultimate immediately since an Ultimate without Soulsteel Sync loses a significant buff.


Stay tuned for more Honkai: Star Rail Guides. For more Honkai: Star Rail content, check our Honkai Star Rail Guide: 5 Best Eidolons, as well as our Tier lists for Defensive SupportsOffensive SupportsAOE DPS, and Single Target DPS. And the full list of our characters Build guides.

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Honkai Star Rail Guide: 5 Best Eidolons https://fextralife.com/honkai-star-rail-guide-5-best-eidolons/ https://fextralife.com/honkai-star-rail-guide-5-best-eidolons/#respond Thu, 29 Jun 2023 09:44:14 +0000 https://fextralife.com/?p=254943 The post Honkai Star Rail Guide: 5 Best Eidolons appeared first on Fextralife.

Best Eidolons in Honkai Star Rail including best characters to…

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In this Star Rail guide to the best Eidolons, I will discuss the top five Eidolons in the game that are worth investing your Stellar Jade in. This is not intended to be a tier list or a ranking of character power, but rather a recommendation on resource management. Consider it a way to maximize the benefits of using your hard-earned wishes. It’s generally not advised to spend wishes chasing Eidolons due to their high cost, even for four-star ones in my opinion. However, this may not hold true for every character, so the list aims to help you narrow down which Eidolons are truly worth summoning. If you’ve been wondering which character to allocate your last remaining resources to, then this guide is tailor-made for you!

Honkai Star Rail Guide: 5 Best Eidolons

When it comes to wishes, every account has access to a limited number of them. You receive a substantial amount of wishes when starting a new account and progressing through levels. Additionally, completing challenges, quests, and engaging with various content grants you a certain amount of wishes. Furthermore, you receive a steady income of wishes on a weekly and monthly basis. However, all of these sources are finite. If players fail to manage them properly, they may end up with useless or subpar Eidolons for their characters.

Obtaining a five-star character typically requires an average of over 75 wishes. The first five-star character has a 50% chance to be the rate-up character. If this chance is missed, the next five-star character is guaranteed to be the rate-up character. This is a significant investment, but five-star characters usually perform well even without Eidolons at E0.

On the other hand, there’s no guarantee of obtaining a specific character with four-star wishes. Each banner features three rate-up characters. Each four-star pull has a 50% chance of being one of those three characters. This means that with each set of ten pulls, there is a one-in-six chance of obtaining a specific character. Acquiring multiple copies to enhance Eidolons will require either great luck or a substantial number of wishes.

The Best tips for Summoning Eidolons

In this guide I’ll provide some tips to help you get more value from your wishes in Honkai Star Rail.

Plan Your Wishes Ahead

Honkai Star Rail often announces upcoming banners for the next patch before the current banners end. This provides players with valuable information about the characters they can expect to see in the next two months. It allows for better planning, and players can evaluate how many wishes they want to allocate to each banner.

Let’s take the example of version 1.0 and 1.1 banners:

Each banner lasts for three weeks, and it’s important to note that it’s unrealistic to expect to obtain all of these characters, let alone acquire Eidolons for all of them. This is where planning becomes crucial. You need to consider which characters you truly need and which ones are not worth pursuing.

For example, some players might decide to skip the Jing Yuan banner. This might be because they already have a free-to-play Erudition character such as Serval. They might prioritize obtaining more unique characters that fulfill new roles, so they main Serval and skip Jing Yuan. Serval is featured as a rate-up character in the next banner alongside Silver Wolf. Wishing on the Silver Wolf banner would provide a significant boost to their account as Serval’s Eidolons will add considerable value.

The same approach can be applied to players who skipped Seele and opted to play Sushang as a four-star alternative. They can save all their wishes and go all-in on the Jing Yuan banner to obtain more copies of Sushang.

Relax, Don’t Try for E6 From One Banner Alone

If you are aiming for an E6 four-star character, you might need over 400 wishes to obtain the seven required copies. Accumulating this number of wishes takes considerably more time than the three-week duration of a single banner. Therefore, players should not expect to acquire all Eidolons at once. They should consider waiting for character reruns to build a more diverse roster in the process.

By distributing your wishes across multiple banners, you increase your chances of obtaining new characters alongside your desired Eidolons. In many cases, new characters hold more significance than higher-rated Eidolons.

Let’s use Pela as an example. She first appeared in the banner featuring Seele, Natasha, and Hook. Then, in the three subsequent banners, she reappeared in the Luocha banner alongside Qingque and Yukong. If a player exhausts all their wishes to acquire high-rated Eidolons for Pela in the first banner, they deprive themselves of the opportunity to obtain more characters from the second banner. Therefore, adopting a patient and gradual approach is a good way to obtain the best Eidolons in Honkai Star Rail.

Summon on Banners with Several Useful Characters for Your Account

It may sound obvious, but you would be surprised how easy it is to miss this tip. One might see an amazing five-star character and spend every last wish trying to obtain it. Without considering whether the banner offers other useful characters for your specific account needs is not recommended.

Let’s take an account that pulled and focused on Seele as a single-target DPS. If you have skipped the Jing Yuan banner to save more wishes. You may be faced with the decision of pulling on either the Luocha or Silver Wolf banner in version 1.1. This account requires an AOE DPS and a second single-target DPS to build two teams for the Memory of Chaos mode. Along with an offensive support and a second healer.

In this case, the player can choose to go for Luocha, who is an excellent healer, and also acquire Yukong as a good offensive support. However, the Silver Wolf banner might offer more value. Providing Silver Wolf herself as an offensive support, Dan Heng as a single-target DPS, and Serval as an AOE DPS. Additionally, Asta can serve as a secondary support in some cases. By opting for the Silver Wolf banner, the account can also obtain Eidolons. This is for all three characters that could be utilized in their two teams. Instead of just acquiring Eidolons for a single four-star character.

These are some basic tips to optimize your gains from wishes, intended to increase the efficiency of your wishes. With that said, let’s proceed to the Best Eidolons in Star Rail.

Serval E6: This Song Rocks to Heaven

Serval‘s Eidolons, in general, are among the best Eidolons in Star Rail. She is a four-star AOE DPS who can rival five-star characters in their own game. She has a low energy cost, allowing her to spam her ultimate, and she excels at breaking shields and dealing significant damage.

Her E6 provides a straight 30% damage multiplier to all her attacks, which is a powerful buff with minimal conditions and guaranteed 100% uptime. Serval applies a lot of shock and can extend its duration. This ensures she never experiences downtime with her E6. Additionally, as she progresses to E6, Serval gains E1, which makes her normal attacks AOE, E2, which refunds energy with each attack, and E4, which applies more shock with her ultimate.

These qualities combined, build up a strong AOE dps character, that can output potent damage. Against any enemy weak to lightning, Serval will be a very competitive character to pick, and against enemies who are not weak to lightning, you can use Silver Wolf with her to force lightning weakness. Serval’s Eidolons also enable her to pair well with Kafka, Sampo, or any future character focusing on DoT.

These qualities combine to create a strong AOE DPS character capable of delivering potent damage. When facing enemies weak to lightning, Serval becomes a highly competitive pick. When it comes to dealing with enemies without lightning, pairing her with Silver Wolf can force the lightning weakness. Serval’s Eidolons also synergize well with characters like Kafka, Sampo, or any future character focused on Damage Over Time (DOT).

March 7th E4: Never Forfeit Again

In the Honkai Star Rail Defensive Support Tier List, I ranked March 7th at the highest rank. This is due to the complex nature of her kit, which allows her to fulfill multiple roles such as shielder, cleanser, shield breaker, and crowd control character. One of the key factors contributing to her high ranking is her fourth Eidolon, which adds a third counter attack and scales her counter damage with Defense.

By default, March can counter twice per turn when any shielded ally is attacked by an enemy. These counters not only deal damage and break shields, but also refund energy to March. By adding an extra counter, March is able to break more shields, deal more damage, and use her ultimate more frequently. This, in turn, enables March to break shields even more and freeze enemies more frequently.

The value of March at E4 significantly increases, especially in AOE content. Along the way to E4, she also gains E1, which generates more energy, and E2, which grants more shields.

In endgame Memory of Chaos mode, March is one of the best characters to play, and her effectiveness improves with Eidolons. I highly recommend obtaining her E4 if possible and using her more frequently.

Star Rail Best Eidolons – Sushang E1: Cut With Ease

You might be surprised by the amount of power this simple Eidolon can provide. Sushang is a single-target DPS character who relies on breaking enemy shields. She deals more damage against broken enemies and gains increased speed. Her E1 adds incredible utility to her kit by refunding the skill point used by Sushang to activate her skill.

This refund requires the enemy to have a broken shield, which is something Sushang always strives to achieve. Therefore, it is not difficult to meet this condition, and you can expect it to be active more often than not. Over the course of a lengthy battle, this Eidolon will refund a significant number of skill points, which can then be used by secondary dps, support, or a shield breaker. Thus, it not only benefits Sushang herself but also the entire team playing alongside her.

For an easily obtainable Eidolon that only requires one additional copy, E1 on Sushang is considered one of the best Eidolons in Star Rail. There are not many DPS characters who can enhance the overall performance of the team while fulfilling their primary role. Therefore, I highly recommend acquiring Sushang’s E1, whether through a banner where she is featured or from the monthly shop.

Asta E4: Aurora Basks In Beauty and Bliss

While she starts off decently at E0, Asta gains a significant amount of utility with Eidolons. Asta’s primary utility lies in buffing the attack of all allies by stacking her talent and increasing speed through her ultimate. Additionally, she buffs fire damage for fire DPS characters.

Asta’s Eidolons

Her attack buff can reach up to 75% for all allies, which is immense. However, her stacks are constantly being reduced. Therefore, her E1, E2, and E6 focus on slowing down the reduction of stacks. Each of these Eidolons adds something valuable, and while none of them are exceptionally powerful on their own, they contribute to Asta’s overall effectiveness. E4, on the other hand, focuses on generating energy for Asta, which helps her use her ultimate more frequently. The ultimate is tied to the speed buff, and usually, Asta needs several turns to charge her ultimate, while the buff only lasts for two turns. Thus, energy generation is crucial to reduce downtime, as losing the speed buff can disrupt rotation fluidity.

Asta’s buff provides a flat speed increase, which is then multiplied by speed modifiers from other sources. Therefore, in reality, her buff is larger than the listed 50-speed value. If her E4 helps her use her ultimate one turn earlier, that’s a +50 speed boost for the entire team for one turn, which is a significant enhancement.

Maintaining Asta’s E4 Buff

The condition to maintain Asta’s E4 buff is to have two or more stacks of her talent. This condition is not difficult to meet, considering how her E1 and E2 assist in slowing down the reduction of stacks. The buff itself grants 15% energy generation, which is almost equivalent to having an additional five-star Rope relic with energy generation. Furthermore, if you combine Rope, E4, and a shield break relic set, you can charge Asta’s ultimate much faster and grant your team more turns.

Dan Heng E2: Quell the Venom Octet, Quench the Vice O’Flame

This Eidolon reduces the cooldown of Dan Heng’s Talent. What this talent does is grant Dan Heng significant wind resistance penetration for one action. The condition to trigger it is a support ally targeting Dan Heng with a skill, and the cooldown is initially set at two turns. Therefore, by default, Dan Heng can utilize the powerful buff for one action and then wait for two turns before using it again.

Now, with E2, the cooldown is reduced to one turn, allowing Dan Heng to benefit from the buff for an additional action. Instead of saving it solely for his ultimate, he can use it once more during his skill. This increases Dan Heng’s damage potential, and if played optimally, he can surpass other single-target dps characters. Unfortunately, the buff still relies on another character buffing Dan Heng at the right time, making it challenging to achieve optimal rotations, even with E2.

However, the damage increase is still significant, and Dan Heng can exploit it to various extents. Even in the worst rotation scenario, Dan Heng still gains considerable benefits from E2.

So that’s it for the Best Eidolons to obtain in Honkai Star Rail. What did you think of the list? What are your favorite Eidolons you’ve summoned? Let us know in the comments below!


Stay tuned for more Honkai: Star Rail Guides. For more Honkai: Star Rail content, check our Honkai Star Rail Tier List – Defensive SupportsHonkai Star Rail Tier List – Offensive Supports, Honkai Star Rail Tier List – AOE DPS, and Honkai Star Rail Tier List – Single Target DPS As well as, the full list of our characters Build guides.

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Honkai Star Rail Guide: Best Relics To Farm https://fextralife.com/honkai-star-rail-guide-best-relics-to-farm/ https://fextralife.com/honkai-star-rail-guide-best-relics-to-farm/#respond Thu, 29 Jun 2023 07:56:00 +0000 https://fextralife.com/?p=256653 The post Honkai Star Rail Guide: Best Relics To Farm appeared first on Fextralife.

A guide to the best domains to farm Relics in…

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In this guide to efficient Relics farming in Honkai Star Rail, I will discuss the Relic Sets that offer the best returns on your daily Stamina investment. Please note that this is not a tier list or a ranking of Relic power. But rather it’s a recommendation on how to manage your resources effectively. The goal is to maximize the benefits obtained from your limited Stamina. Due to the RNG of Relic drops, I don’t advise to spend stamina gambling on them. Not before getting most of the guaranteed upgrades to your character. Once you have reached a high Trailblazer Level and acquired the majority of your traces, Relic farming becomes much more advantageous. This guide is specifically tailored for endgame Relic farming.

Honkai Star Rail Guide: Best Relics To Farm

Stamina (or Trailblazer Power) in Honkai Star Rail is limited, generating 10 stamina per hour. This caps at 180. If you log in twice a day to spend them, the total daily stamina amounts to 240. In terms of Relics, there are twelve Relic sets that can be obtained from six different caverns of Corrosion. There are also eight Planetary Sets that can be obtained from four worlds in the Simulated Universe. Each cavern of Corrosion consumes 30 stamina, while Simulated Universe runs consume 40 stamina.

The maximum number of caverns of Corrosion you can farm daily without using fuel refreshes is 8. Or you can obtain 6 Immersion rewards from the Simulated Universe. The rarity and quantity of Relics obtained are determined by your Equilibrium and Trailblazer Level. It is important to note that the higher your Equilibrium level, the better Relics you will receive. This makes it unwise to farm Relics at lower levels. Focus on obtaining only a few Relics with the correct main stats for your main team at lower levels. Save all your fuel refills for farming at Trailblazer level +60.

We should aim to farm the caverns of Corrosion that provide the broadest coverage in terms of Relic sets. This means we can prioritize the caverns of Corrosion that offer two sets. These can be utilized by a large number of characters. The same principle applies to the Planetary Sets obtained from the Simulated Universe. In this guide on the best Relics in Honkai Star Rail, I will explain how to achieve optimal Relic farming.

Honkai Star Rail Relics Overview: Path of Gelid Wind

The Path of Gelid Wind Cavern of Corrosion holds a wind set and ice set which I will go over.

Eagle of Twilight Line – Wind Set

The wind set provides Wind damage as a bonus on two pieces and allows the character to advance a turn forward upon using their ultimate. As a result, it is a standard choice for any wind DPS character, such as Dan Heng, Sampo, or even a support character like Bronya. Additionally, other characters who do not possess the wind element can also benefit from using the Eagle of Twilight Line set. Due to Advance Forward being a very valuable stat, as it allows for more turns, it’s a more universal set.

If you have a support character that doesn’t necessarily require a DPS set from their own element, the Eagle of Twilight Line is a beneficial set to utilize. Not only does it generate more SP for the team, enabling energy to be refunded faster, but it also facilitates more turns. This set aids in increasing the energy generation for your support character as well as generating SP for the entire team. Typically they benefit from acting faster than DPS characters in order to provide SP and buff the DPS more frequently. This set serves this dual purpose.

Advance Forward Stat

The advance forward doesn’t happen every turn, and only when character uses ultimate. So the best characters to use it are those who have very low energy cost, or refund their ultimate easily. Other supports without Wind element who prefer Wind Set over Speed Set are Pela, Asta, and Tingyun.

The “Advance Forward” effect does not occur every turn but rather when a character uses their ultimate. Therefore, the best candidates to benefit from this effect are those with very low energy costs or those who can easily refund their ultimate. Additionally, there are other support characters without the Wind element who prefer the Wind Set over the Speed Set, such as Pela, Asta, and Tingyun.

Hunter of Glacial Forest – Ice Set

The Ice set provides Ice damage as a bonus on two pieces and grants conditional Crit Damage for two turns following the ultimate. However, upon its release, the only two Ice DPS characters available were Herta and Yanqing. Both of these characters struggle to maintain the full uptime of the four-piece bonus, resulting in the Ice set not always being the optimal choice as a DPS option. Especially with the high energy cost of Yanqing’s Ultimate, and Herta not being a popular pick as a DPS.

No other character outside of the Ice cast can fully utilize Hunter of Glacial Forest, so it’s a bit underwhelming. Ice characters can find good alternatives in hybrid sets.

Path of Gelid Wind Cavern Verdict (9/10)

It is indeed an excellent cavern, but in this Star Rail Best Relic Guide, I cannot wholeheartedly suggest solely focusing on it. Farming this cavern is ideal if you have an Ice damage dealer since drops from both sets will be utilized. You can farm it to acquire two pieces of the Ice set for a hybrid setup, which doesn’t require a significant amount of time. Alternatively, you can fully commit to building multiple sets for various characters. However, if you don’t have a need for the Ice set, it is not the only cavern worth farming, and you might discover more efficient options for your account.

Honkai Star Rail Relics Overview: Path of Drifting

The Path of Drifting Cavern of Corrosion drops a Healing set, and an Attack Set with bonus Speed.

Passerby of Wandering Cloud – Healing Set

This Relic set provides a healing bonus, and gives one extra SP at the start of a battle. This is the standard pick for every healer character. It’s also a nice way to squeeze in some extra skill use for any team setup. The SP bonus is particularly valuable for teams aiming to clear the first wave in Memory of Chaos within a zero-cycle. However, beyond that specific scenario, it is a nice bonus but not necessarily essential.

Healers such as Luocha, Bailu, and Natasha can utilize the Passerby of Wandering Cloud set. However, they are not restricted to it, as they can also use hybrid sets or even the Speed set. This does not diminish the value of this particular cavern, as the Speed set also drops here.

Musketeer of Wild Wheat – Attack and Speed Set

The Musketeer of Wild Wheat is the most versatile Relic set in Honkai Star Rail, offering three bonuses: % Attack, Normal attack damage, and % Speed. It is the only set that provides a Speed bonus among all the Relic sets upon its release. Speed is a valuable attribute that can be utilized by almost every character, whether they are DPS or support. While the wind set may hold more value in optimal setups, the speed set is widely accessible. It drops from weekly bosses and other sources, increasing the chances of obtaining multiple favorable pieces when farming for it. Additionally, the speed set possesses some unique properties.

What makes Speed unique is its crucial role in triggering several Planetary Set bonuses. In fact, there are three sets that require 120 speed and one set that demands 145 speed. Certain characters have inherently low speed, requiring significant bonus Speed to reach these thresholds. Furthermore, Speed enables characters to take more turns, deal increased damage, and generate more SP.

Speed is not the sole benefit you gain from the Musketeer of Wild Wheat set, as it also provides an Attack bonus. The generic attack stat is a solid choice for any character focused on dealing damage. In this Star Rail Best Relics guide, we can’t find a more versatile and universally applicable set, even if not the best.

Path of Gelid Wind Cavern Verdict (8/10)

Every healer in the game necessitates farming this cavern, whether they intend to use a healing set or the attack and speed set. Furthermore, every support character can make use of the speed set, either permanently or temporarily. Additionally, the majority of DPS characters can also equip the drops from this domain.

So while it might not be the strongest in every situation, it’s a good place to start. Especially if you don’t have Ice or wind DPS to justify farming ice and wind cavern. You can outfit your entire account with relics from this cavern, and it will provide a reasonably good setup overall.

Relics Sets Overview: Path of Jabbing Punch

This Cavern of Corrosion, Path of Jabbing Punch drops a physical set, and Break Effect Set.

Champion of Streetwise Boxing

The physical set offers the potential to stack up to a 25% Attack bonus after attacking enemies five times. The buff remains permanent, allowing characters to gain a higher value from it during longer battles. At the time of launch, the physical DPS characters available include Luka, Clara, Physical Trailblazer, and Sushang, all of whom can make excellent use of this set.

Additionally, certain characters with a high number of attacks, like Herta or Himeko, can also utilize it, although it may not be their optimal choice. There are healers like Luocha who benefit from scaling with attack since it serves as both an offensive and defensive stat. However, even Luocha can find satisfaction in using a hybrid attack/healing set if preferred.

The general use of a physical set is somewhat limited, compared to say a Wind set. But it’s worth farming if you use physical DPS. More so if you use a mono physical team with two physical DPS.

Thief of Shooting Meteor

The Break Effect Set stands out as one of the best sets in the entire game, particularly when used on the right character. Break Effect is a niche stat that remains inactive until the precise hit that breaks through enemy toughness occurs. This may initially appear counterproductive to the inexperienced observer. However, the amount of damage it can stack on some elements, makes it worth building a fully dedicated breaker.

The best support in the game right out of the gate is the Silverwolf. This is due to her superb break capability. er Quantum element enables her to accumulate stacks on broken enemies, and when the enemy recovers, they suffer immense Break damage. This type of break damage is unique and doesn’t scale with offensive stats such as attack or crit. Instead, it scales with the character’s level, break effect, enemy’s maximum toughness, and element type. Apart from the Break Effect, these stats are beyond our control or can only be raised up to a certain limit. Thus, the Break Effect serves as the only multiplier we can utilize to enhance break damage, and the Break set provides exactly that.

In this guide to the best relics in Honkai Star Rail, the Thief of Shooting Meteor set is a great pick. It not only provides the valuable Break Effect, but also grants energy when breaking enemy toughness. This feature offers a fantastic means of charging the ultimate ability faster and enhancing the overall performance of the character, particularly for those with area-of-effect (AOE) capabilities.

All three characters, Silverwolf, Serval and Yukong, excel as fully dedicated breakers for their respective elements. Additionally, Asta, and Sushang can also incorporate Break Effect into their builds, albeit to a slightly lesser efficiency.

Path of Jabbing Punch Cavern Verdict (7/10)

If you are focused on building a Physical DPS character, this cavern is an absolute must. If your main focus is on building Silverwolf, it becomes a high-priority target. Otherwise, it remains a decent cavern where you can obtain the Break set for certain support characters or for Serval.

Both the Wind cavern and the Healing cavern are more valuable if you can only farm one cavern. However, you can mix and alternate between them and still get decent results. There’s really no bad choice here.

Relics Sets Overview: Path of Holy Hymn

This Cavern of Corrosion, Path of Holy Hymn drops a lightning set and Def Set.

Knight of Purity Palace


The Def set is the optimal choice for shielders, and there are no viable alternatives to it. The four-piece set bonus directly multiplies shield strength, providing excellent protection. Additionally, the two-piece bonus offers a straightforward percentage increase to defense, which is beneficial for all shielders. I highly recommend obtaining a copy of this set for every shielder in your roster. However, I advise against expending excessive stamina on farming it.

The aspect of Def scaling is that characters can easily reach high values, resulting in diminishing returns. For shielders, other stats besides defense do not have a significant impact, so they don’t require extensive optimization. Having the correct set bonus and the appropriate main stat are more than enough for most shielders.

Band of Sizzling Thunder


The Lightning Set is more niche compared to other sets. It provides lightning damage on the two-piece bonus and a conditional Attack buff on the four-piece bonus. However, the condition to trigger the Attack buff requires using a skill every single turn, which is not something many characters can consistently meet.

On top of that, there aren’t many lightning DPS characters available. So it boils down to Jing Yuan who becomes the primary user of the Lightning Set. Other characters like Serval can focus on building the Break Set, while Arlan is generally considered underwhelming.

Path of Holy Hymn Cavern Verdict (6/10)

In our Honkai Star Rail Best Relics Guide, I recommend farming enough Def set pieces from this cavern and then moving on. It’s not necessary to extensively farm this cavern for an extended period, as it primarily benefits a single character in the long run.

Relics Sets Overview: Path of Conflagration

This Cavern of Corrosion, Path of Conflagration drops the Fire set and the Imaginary Set.

Firesmith of Lava-Forging

Fire set is most effective on fire DPS characters such as Himeko and Hook. The set provides bonuses to fire damage, skill damage, and additional fire damage after using the ultimate. This is particularly beneficial for characters who rely on their skills and frequently charge their ultimate. Himeko, in particular, perfectly aligns with these requirements, making her the optimal user of the fire set. Hook can also make good use of the set for buffing her enchanted basic attack.

Aside from these two characters, no other character can fully utilize the Fire set. Asta may gain a slight increase in DPS, but since Asta primarily functions as a support, they generally work better with Speed or Advance Forward sets. Similarly, the Fire Main Character tends to benefit more from the Def set. As for non-fire characters, they have no means of effectively utilizing the Fire set’s bonuses. So it’s a very limited pick.

Wastelander of Banditry Desert


The Imaginary set sees even less usage compared to the Fire set. The sole Imaginary character in the entire game at launch was Welt, with two additional Imaginary-type characters being released in 1.1 but unable to utilize the Imaginary set.

What makes matters even worse for this particular set is the bonuses are conditional based on offensive stats. It provides a Crit Rate bonus against debuffed enemies and a Crit Damage bonus against imprisoned enemies. While the debuffed status may initially appear easy to trigger due to any Damage over Time effect being considered a debuff, the Crit Rate itself can be obtained through main and sub-stats on Relics. Characters that are in the Imaginary category are not in favor of sacrificing a 10% damage multiplier from their correct element set for an accessible stat such as Crit Rate.

Crit Damage is further limited by a more challenging condition: Imprison. Only Welt’s Ultimate and the Imaginary break can inflict Imprison, requiring investment in Effect Hit Rate to successfully land the debuff. As a result, no character besides Welt can effectively utilize this set. Yukong, being a support, prioritizes building energy, speed, and Break effect. Similarly, Luocha requires investment in attack and healing stats rather than focusing on Crit Damage.

Path of Conflagration Cavern Verdict (6/10)

In conclusion, Path of Conflagration cavern doesn’t have any of Honkai Star Rail’s Best Relics. It has niche and harder-to-use sets. Ideally only when you use fire main DPS, and you do it half-heartedly. There are more important and broader caverns to farm, and sets to use. Probably it’s best to pretend this cavern doesn’t exist, and farm generic DPS sets for your fire DPS characters and save yourself the hassle.

Relics Sets Overview: Path of Providence

This Cavern of Corrosion, Path Providence drops the Quantum set, and another set which is pretty much useless in my opinion and no one really uses it as there are better alternatives.

Genius of Brilliant Stars

The Quantum Set is a signature set for the limited five-star DPS, Seele. It’s the best elemental set, with pure damage multipliers that work very well together. The two-piece set has standard quantum damage, and a four-piece that has a stat called Ignore Def. Ignore Def is a unique stat that multiplies character damage, and it gives increasing returns if stacked. Currently, in the game, there is no other source for Ignore Def, but it also stacks with Def reduction. You can get a Def Reduction from the Nihility debuffers such as Pela, or Silverwolf. Or even some from the Nihility Light Cones.

Overall, the Quantum set is one of the main reasons Seele is so strong damage dealer. And if future Quantum characters get released, they have potential to be top dps as well. This set is so powerful that it might rival full dps sets on none-Quantum characters, assuming enemies have Quantum weakness. This can also be achieved with Silverwolf + Mono element teams.

However, since Silverwolf performs worse with the Quantum set than a Break set, this leaves the farming of this cavern valid only for Seele and Qingqu. Otherwise, farming the Quantum Cavern is a terrible idea.

Guard of Wuthering Snow

This set reduces damage taken, heals the character when they drop below 50% health, and gives them some energy. Overall, it has zero offensive stats, and the energy generation is so small that it is not viable as a support set. Additionally, the condition to activate it is so ridiculous that no character at launch can meet it: getting below 50% health every turn to gain some energy.

The Destruction set is currently not a great set, but it may be meant for an unreleased character with a unique kit that can synergize with it in future. Until then, it is simply dead weight, and getting pieces of it instead of Quantum pieces can be frustrating.

Path of Providence Cavern Verdict (5/10)

If it weren’t for the useless self-healing set, the Path of Providence Cavern would have a chance to be one of the best. However, getting 50% trash pieces from farming is a huge downside. The other set is not effective even as part of a hybrid set. For example, we can use the Fire and Imaginary sets in a hybrid 2-piece + 2-piece set, which would justify using the better drops.

So that’s it for the Best Relics to farm in Honkai Star Rail. What did you think of the list? What are your favorite Relic Sets so far? Let us know in the comments below!


Stay tuned for more Honkai: Star Rail Guides as they are released. For more Honkai: Star Rail content, check out Honkai Star Rail Tier List – AOE DPS, and our Honkai Star Rail Tier List – Single Target DPS.

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Honkai Star Rail Tier List – AOE DPS https://fextralife.com/honkai-star-rail-tier-list-aoe-dps/ https://fextralife.com/honkai-star-rail-tier-list-aoe-dps/#respond Thu, 08 Jun 2023 07:54:34 +0000 https://fextralife.com/?p=254121 The post Honkai Star Rail Tier List – AOE DPS appeared first on Fextralife.

A Tier List for AOE DPS characters in Honkai: Star…

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The post Honkai Star Rail Tier List – AOE DPS appeared first on Fextralife.

In this Honkai: Star Rail Tier List – AOE DPS article, we’ll be going over the wide roster of Honkai: Star Rail characters and how they match up compared to one another. Version 1.0 has 24 characters and a Character Tier list is a good way to determine which to build. Resources are not endless in this game, so players will need to pick and choose. In this Honkai: Star Rail Tier List for AOE DPS, we will recommend who you should be investing your resources into.

Honkai Star Rail Tier List – AOE DPS

To properly weigh up each Character, I’ve decided to split characters into their specified team roles. Characters in Honkai: Star Rail can be categorized into the following: Single Target DPS, AOE DPS, Offensive Support, and Defensive Support. These are the main roles, with some characters showing up in two roles, while others might only fit one niche role in their category.

In this Honkai Star Rail Tier List – AOE DPS article, I’ll be ranking characters from the Erudition, Destruction, and Nihility Paths. Erudition is the true DPS archetype for an AOE, with the ability to hit a lot of enemies in the same attack. But some characters from the other two paths have unique kits that enable them to fulfil the same role.

I’ll be taking into account mainly how much damage they provide, and how many enemies they can hit. As damage dealers, these characters tend to consume Skill Points (SP), but some are more efficient than others and can be SP-positive. I’ll also look at how much utility they add as this could make or break a team.

As for Five Star characters, I’ll judge them on their base kit, without any Eidolons. Five-star characters that require more Eidolons to function will be considered lower than characters that have their whole kit at E0. Finally, four-star characters will be ranked based on what they can achieve with higher Eidolons, up to E6. This is because they have a chance to have an increased rate up in several banners, and getting high Eidolons is much easier.

Honkai: Star Rail Tier List – Clara – SS

Defensive: S
Utility: S
Damage: SS+
Skill Point: B
Energy Gen: SS+

In our Honkai Star Rail Tier List for AOE DPS, Clara claims the coveted top spot. Hailing from the Destruction Path, she excels in the art of taunting adversaries, fearlessly enduring their assaults, and retaliating alongside her trusty robot companion, Svarog. Clara has no cap on how many times she can counter per turn, allowing her to respond to every enemy strike without fail.

Clara is very tanky. She can take a lot of hits before going down, thanks to her damage reduction, crowd control resistance, and debuff dispel. She’s able to withstand most of what’s thrown at her, while her ultimate move empowers her to launch two counters whenever any of her allies are hit.

Damage Dealing

With the combination of accumulated counter damage and the influence of counter damage modifiers, Clara achieves remarkably high AOE DPS. She executes these counters during the enemy’s turn while also inflicting AOE damage on her own turn as per usual. Moreover, if enemies have been previously marked by counter attacks, Clara deals additional hits against them.

Overall, Clara can deal a lot of damage in a short window. With the amount of enemy attacks she gets, her ultimate can charge pretty fast, for even more deadly damage.

Utility

While Clara is fairly sufficient in taking on tasks such as taunting enemies, reducing the amount of damage taken and can resist debuffs, she will need a shielder in order to survive. However, this exceptional ability allows her to fulfil the dual role of taking on this amount of damage as well as playing her DPS role. The combination of tanking and DPS prowess sets her apart from all other characters in this tier list, showcasing her remarkable power.

Skill Point Generation/Consumption

To fully unleash her damage potential, Clara has the option to spam her skills every turn. However, it is worth noting that a significant portion of her damage is passive, meaning she can also choose to play as a SP-neutral character. In this playstyle, she alternates between normal attacks and her skill. Alternatively, Clara can even play as a SP-positive character, using her skill once every three turns instead.

The skill spamming suits her more when she’s the hyper carry of the team. Meanwhile, a neutral playstyle is better if the team has another single target DPS, and Clara plays as a sub-DPS. This strategic choice aims to conserve SP, and is a very solid quality, not a lot of other DPS characters entertain.

Energy Generation

Clara can generate more energy than any other character in the entire game, whether they are on the AOE DPS tier list or not. The reason is that she generates a substantial amount of energy when she gets hit, and she generates additional energy when she counters. In less than two turns, Clara can fully replenish her ultimate without needing to invest in energy generation stats.

This capability is perfect for maintaining her taunt and executing more counters, even if an enemy occasionally targets another ally. Even March 7th and Seele cannot generate energy as quickly as Clara. She excels in this aspect and stands as the best in this regard.

Team Flexibility

To ensure Clara remains protected from all damage she takes, she requires the assistance of a shielder. However, among shielders, both Gepard and Fire MC are less than ideal choices since they taunt enemies. Clara needs enemies to continue targeting her to launch counters, making March 7th a preferable option instead. March not only provides a shield for Clara but also increases her aggro. Therefore, Clara and March are a perfect fit for each other. That’s not a limitation though, since March is a free character.

Furthermore, Clara showcases great flexibility and can be used as a tank for characters who prefer to avoid being targeted, such as Yanqing. Alternatively, she can serve as the sole DPS with offensive buffers, or even in a team composition featuring two AOE DPS characters like Serval. Clara’s versatility allows her to fit into various archetypes, as long as she has March 7th to support her.

Honkai: Star Rail Tier List – Serval – S

Defensive: C
Utility: A
Damage: SS
Skill Point: A
Energy Gen: S

Serval is a free and guaranteed Erudition character, making her the standard choice for AOE content that is accessible to everyone. As a four-star character, obtaining Eidolons for Serval is much easier through the standard and rate-up banners. With Eidolons, especially at E6, Serval’s AOE damage ranks even higher in this Star Rail AOE Tier List, surpassing most E0 AOE DPS five-star characters. Therefore, Serval can fulfil most of your AOE DPS needs, eliminating the necessity to rely on wishing for a limited five-star character from the Erudition Path.

She sets the benchmark for Erudition Path characters, against whom every other character here is measured. Moreover, when Kafka is introduced, Serval will undoubtedly rise in the AOE tier list, competing with the highest DPS characters in the game.

Damage Dealing

At E0, Serval competes with Jing Yuan and Himeko, but at E6, she surpasses both of them. The only true contender against Serval is Clara with proper supports and setup, as Clara can passively inflict potent damage.

Serval’s primary DPS tool is the application of shock to enemies. While her AOE shock damage may not be exceptionally remarkable, Serval deals an additional hit to every shocked enemy when she attacks. If she can use her ultimate once every two turns, she attacks at least three times within that duration. Consequently, she strikes all enemies an additional three times, totaling six hits. This is in addition to the shock damage that occurs at the start of the enemy’s turn. Furthermore, after reaching E1, her normal attacks hit two enemies instead of one, enhancing her AOE DPS.

If Serval breaks enemy shields, she adds another layer of shock that scales with Break Effect. This shock can inflict significant damage, in contrast to the standard shock from her skill. Therefore, investing in Break Effect stats for Serval yields substantial rewards. It’s worth noting that she can also extend this shock for two turns with her ultimate, further increasing damage over time.

With Ascension 6 Trace, Serval buffs her own attack, and at E6, she gains a 30% damage multiplier. Additionally, at E3 and E5, she gains additional levels to her abilities, granting more damage modifiers that are not easily accessible to five-star characters. Overall, Serval proves to be a highly potent damage dealer against any content with more than one enemy, earning her a top rank in the DPS Tier List.

Utility

The repeated hits and the low energy cost ultimate helps serval break shields effectively in AOE DPS scenarios. Her shield breaking is not as insane as Jing Yuan, but Serval comes close behind. shield breaking is good at delaying and interrupting enemies and dealing extra damage.

Skill Point Generation/Consumption

Serval is a highly flexible character in the DPS tier list. She can switch from an aggressive playstyle, casting her skill every turn, to a neutral style of using her skill once and relying on normal attacks as long as the shock effect remains on enemies. She can accomplish this without sacrificing much of her damage potential while reducing her SP consumption.

The offensive playstyle is utilized when Serval is the prominent damage dealer in the team. However, if there is a hyper carry present on the team, Serval can adopt a neutral style and conserve SP for the hyper carry and buffers.

Energy Generation

With a low 100 energy cost for her ultimate, Serval can use it frequently. Her E2 introduces an incredible energy refund mechanic each time her talent is triggered. In a typical scenario, Serval activates her talent every time she attacks, whether it’s a normal attack, skill, or ultimate. Compared to Jing Yuan, who struggles with energy management, Serval can unleash her nuke on enemies more often.

If Serval is frequently hit or manages to secure kills, she can use her ultimate every two turns. Serval can even score kills outside of her turn, thanks to the shock damage she inflicts during the enemy’s turn. Breaking an enemy’s shield also applies a second shock effect, resulting in enemies experiencing two instances of shock damage during their turn. This enhances Serval’s overall performance when paired with a single-target DPS character who focuses on the main target, while Serval focuses on the adds.

Team Flexibility

Serval can be inserted into any team, and she will fulfil her role effectively. She particularly excels in content where enemies are weak against lightning and there are multiple enemies present. However, she cannot single-handedly carry a team against high HP bosses, so it is advisable to pair her with another damage dealer.

Nevertheless, Serval is compatible with any character as her duo. She can form a DoT team with Kafka and Sampo, or she can create a standard dual DPS team with a character from the Hunt Path. Alternatively, she can assemble a pure lightning team with Silverwolf and Jing Yuan. Overall, she proves to be the most versatile character in this AOE Tier list.

Jing Yuan – S

Defensive: C
Utility: S
Damage: SS
Skill Point: C
Energy Gen: B

While Serval has the potential to deal substantial damage, Jing Yuan still excels when played optimally. Both Jing Yuan and Serval have the ability to be upgraded to SS-tier characters. In the case of Jing Yuan, he requires complete optimization with Tingyun and a significant investment. He is the second limited character after Seele, and his power is immense, particularly in scenarios involving two or more bosses.

Damage Dealing

Jing Yuan deals higher single-target damage compared to all other AOE characters. His single-target DPS can even rival that of some characters specialized in single-target damage, which is astonishing considering he is also an excellent AOE DPS. While it’s important to note that Jing Yuan is not a free character and comes with several caveats, he still sits at the top of the DPS tier list.

Jing Yuan summons a companion who takes action on his behalf during the standard turn. The more actions Jing Yuan takes himself, the more hits his companion inflicts. However, the companion’s speed is slower, and they can skip turns if Jing Yuan is affected by crowd control debuffs. Nonetheless, once the companion lands a fully charged hit, it deals significant damage.

Utility

The most valuable utility Jing Yuan brings to the team is his ability to break shields through the repeated hits from his companion. Shield breaking is an excellent tool for increasing damage, delaying enemy turns, and disrupting their strategies. Aside from that, Jing Yuan primarily serves as a pure damage-dealing character.

Skill Point Generation/Consumption

In terms of Skill Points, Jing Yuan consumes a significant amount. He wants to use his skill every turn to continually charge the stacks on his companion, making him an SP-negative character. This is similar to most damage dealers unless compared to Serval.

Energy Generation

Jing Yuan has a massive energy cost of 130 energy. Among the AOE DPS characters in the Honkai Star Rail Tier List, Jing Yuan has one of the poorest energy generation capabilities. Investing in energy generation for him is not easy, as it would result in a loss of offensive stats. Charging his ultimate in two turns, three turns, or even four turns is not achievable.

Meanwhile, using his ultimate is crucial for charging Jing Yuan’s companion. This compels him to rely on specific support characters that provide energy refunds for himself, particularly Tingyun. While Tingyun typically allows characters to spam their ultimate, in Jing Yuan’s case, she barely makes him functional.

Team Flexibility

Flexibility is one of the reasons why I prefer Serval over Jing Yuan. With Serval on the team, you can have two damage dealers without being limited to specific support characters. On the other hand, Jing Yuan requires Tingyun and struggles significantly without her. Additionally, since Tingyun’s buffs only apply to Jing Yuan himself, there is less room for sub-DPS characters in his teams.

Overall, Jing Yuan is more restrictive and less friendly to free-to-play players. However, he rewards heavy investments and has a higher potential ceiling after months of upgrading the team.

Himeko – A

Defensive: C
Utility: B
Damage: SS
Skill Point: C
Energy Gen: A

Himeko holds a favorable position in the AOE DPS Tier List, boasting the fire element and belonging to the Erudition Path. She possesses all AOE skills, ultimate, and Talent. However, unlike other Erudition characters, her Talent relies on breaking the enemy’s toughness, which is a condition that occurs less frequently. Himeko requires all three enemies to have their toughness broken in order to trigger her Talent once. This inconsistency in triggering her Talent hinders its activation against bosses and elite enemies, preventing it from proccing every turn.

Damage Dealing

Compared to Jing Yuan, whose talent activates independently, Serval triggers her talent against every shocked enemy. Clara on the other hand triggers her talent every time an enemy attacks. This leaves Himeko lagging behind, her drawback results in many skipped turns without triggering her talent. This reduction in damage and energy generation brings her down a tier, despite being a five-star character.

Himeko gains slightly more damage from inflicting burn on enemies, both through burn damage and increased damage against burning enemies. However, this occurs less frequently than Serval’s shocks, and Himeko lacks methods to extend the duration of the burn. As a result, she is forced to use her skill every turn, making her SP consumption negative.

With the release of Silverwolf in version 1.1, you can pair Himeko with Asta and Silverwolf to exploit fire weakness in enemies. This will help break shields more often and slightly increase Himeko’s efficiency. However, before testing this theory with Silverwolf, it is often more effective to choose other AOE DPS options.

Utility

Shield breaking is a valuable utility to build around, but at the game’s launch, the archetype still lacks a few components to work properly. The potential is there, but it has not been fully realized yet.

Skill Point Generation/Consumption

Himeko generally wants to use her skill in most turns to deal damage and break shields effectively. As a result, she consumes a significant amount of SP that could be used by a better DPS character.

Energy Generation

Himeko has moderate energy generation compared to the standard, and it improves if she is able to trigger her talent more often. She falls somewhere between Serval and Jing Yuan in terms of energy generation.

Team Flexibility

The nature of her talent forces Himeko to play with shield-breaking teams and match the enemy’s weakness. Switching teams for each content can be a hassle, and using the same team in every encounter may leave something to be desired. However, as a general AOE DPS character, Himeko can still effortlessly fit into any team that needs a bit of AOE damage.

There are situations where a boss has special mechanics that involve summons. In these encounters, having any AOE damage dealer to clear the summons is appreciated. There is a particular boss in the game, the Deer boss, that summons new plants every turn, which requires massive AOE damage to keep clearing. The adds are normal enemies rather than elites, making it relatively easy to break their shields. With a large number of them, Himeko can chain her talent between them. She is essentially the best DPS character in this Star Rail AOE Tier List for dealing with this specific boss.

Sampo – A

Defensive: A
Utility: A
Damage: S
Skill Point: B
Energy Gen: A

Sampo, hailing from the Nihility Path, stands out as an oddball in this Star Rail AOE Tier List. He excels as a true Damage over Time (DoT) DPS character, with his skill, ultimate, talent, traces, and Eidolons all revolving around DoTs. Not only does Sampo increase his own DoTs, but he also causes enemies to take more DoT damage from all sources. As a result, he serves as a valuable support for characters who specialize in DoT damage, similar to himself.

However, what holds Sampo back is the lack of purely DoT-focused characters at the game’s launch. As a result, it is often challenging to build a full DoT team, at least until Kafka is released.

Damage Dealing

Sampo’s position as a damage dealer is compromised by the lack of other DoT buffers in the game. DoT damage occurs on the enemy’s turn instead of the player’s turn, making it challenging to hasten the rate at which this damage occurs. Sampo can stack the Wind Shear effect up to five times on an enemy, each with a duration of four turns. With E4, he can deal an additional 8% of Wind Shear damage.

All of these are nice, but wind shear doesn’t cause critical hits, cause critical hits and scales only with attack. Attack values suffer from diminishing returns when stacked excessively, so while Sampo’s damage is good, it still has a lower ceiling compared to other DPS characters in this AOE tier list. Sampo simply requires the release of more DoT-specialized characters to fully realize his potential.

Utility

The repeated hits from Sampo’s skill enable him to effectively break shields. Additionally, his ultimate increases the damage dealt by DoT effects from all sources. However, in version 1.0, only Serval and Hook can partially benefit from this debuff. They still perform better with a critical build rather than a full DoT build, resulting in Sampo lacking the ideal teammate to fully utilize his debuff.

Skill Point Generation/Consumption

After inflicting the maximum five stacks of Wind Shear, Sampo is free to rely on his normal attacks and stop using his skill. This allows him to be SP neutral or even SP positive in certain single-target scenarios. However, in typical AOE scenarios, Sampo’s skill is spread among all enemies, requiring him to spam his skill to apply all the Wind Shear stacks. This results in a balanced SP consumption on average.

Energy Generation

Sampo refunds 15 energy after using his ultimate, instead of a mere 5. This helps him generate a decent amount of energy, and with an optimal rotation, he can comfortably use his ultimate every three turns. Additionally, Sampo takes less damage from enemies inflicted with wind shear, allowing him to function as a tank with the March 7th shield. In this case, he gets hit more often, generating even more energy, which enables him to sometimes use his ultimate every two turns.

Team Flexibility

There isn’t a fixed team composition that can fully capitalize on Sampo’s debuff. However, Sampo serves as a general Wind Breaker and can fulfil the role of an AOE sub-DPS in certain teams. In fact, he is the only Wind Shield Breaker available at the game’s launch.

Qingque – B

Defensive: D
Utility: D
Damage: S
Skill Point: D
Energy Gen: C

Qingque is an RNG-based DPS character who can go several turns without dealing significant damage, but then occasionally proc amazing damage. Her lack of consistency places her at a low tier, but she can occasionally have very high damage spikes. If you have immense patience and unlimited time to retry stages in every game mode, you might have the chance to experience an amazing run with Qingque.

The alternative way to play Qingque is to use her skill more frequently, but this can end up consuming a significant amount of SP with no guaranteed benefit if RNG doesn’t favor her. Using her skill is generally considered the worst way to play her and is not worth doing.

Damage Dealing

Qingque possesses a very good enchanted attack, that deals massive AOE damage. If she were able to use this attack every turn, she would surpass the top AOE DPS characters in the tier list. However, the main issue lies in her inability to access this enchanted attack frequently due to the nature of RNG. It’s not uncommon to go through four turns without casting a single enchanted attack, significantly diminishing her DPS potential compared to any other character.

Furthermore, the high cost of her ultimate ability and poor energy generation further hinder her performance. Additionally, the fact that she doesn’t generate SP with her enchanted attack creates a lack of synergy within her kit. Unless RNG favors her and she manages to execute two consecutive rounds of enchanted attacks, her overall effectiveness remains subpar, offering only temporary moments of greatness.

Utility

Qingque lacks any utility, such as shield breaking, buffs, debuffs, or any other supportive abilities. She is purely a DPS character with average damage output.

Skill Point Generation/Consumption

If you try to maximize Qingque’s damage output, she consumes more than 1 SP per turn. However, the return on investment is not significant enough to justify the high SP cost. Furthermore, enchanted attacks do not refund SP, further exacerbating Qingque’s SP consumption issue.

If you want to play Qingque as SP neutral, you have to use two normal attacks followed up by one skill. However, even this rotation does not guarantee the charging of an enchanted attack. It is more efficient to save SP for other supporting characters.

Energy Generation

For some reason, Qingque ultimate costs 140 energy, which is the highest cost in game. She also lacks proper energy refund mechanics until she reaches E4, where she gains some energy through follow-up attacks after using a skill.

It is possible to go several turns without regaining the ultimate, and even when it is obtained, its impact is not particularly impressive as it only grants one charge of enchanted attacks.

Team Flexibility

As you would have guessed, Qingque relies on another DPS character to carry the team. RNG can be brutal at times. While at other times, it can give high damage, so it’s harder to build around.

You also can get stuck with no SP, no energy, and no AOE. Or alternatively, wiping out enemies effortlessly. The only redeeming quality of Qingque is her Quantum element, which is unique to her and Seele only. When mono Quantum teams become a thing, Qingque will be seen rising in her rank in this Star Rail AOE tier list.

Herta – C

Defensive: B
Utility: D
Damage: A
Skill Point: B
Energy Gen: S

Herta is positioned at the bottom of the Star Rail Tier List – AOE DPS, primarily due to her terrible, low damage modifiers. She’s like Qingque, but has no RNG to proc high damage, so she has no chance to really perform well. Her skill has low modifiers, that even Serval’s normal attacks outmatch. Additionally, her ultimate deals minimal damage, and her talent only triggers a follow-up attack once when the enemy’s HP drops below 50%.

While Herta does receive a damage boost against frozen enemies and enemies below 50% HP, these enhancements are insufficient to elevate her ranking. Even defensive support characters like Fire Trailblazer can outperform her in terms of damage.

Herta lacks any utility, and even her E6 doesn’t improve her that much. My honest advice is to not waste resources leveling or building her.


Stay tuned for more Honkai: Star Rail Character Guides and be sure to drop by our Twitch Channel if you have questions about the game. For more Honkai: Star Rail content, check our Honkai Star Rail Tier List – Defensive Supports, Honkai Star Rail Tier List – Offensive Supports, and Honkai Star Rail Tier List – Single Target DPS As well as, the full list of our characters Build guides.

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Honkai Star Rail Tier List – Single Target DPS https://fextralife.com/honkai-star-rail-tier-list-single-target-dps/ https://fextralife.com/honkai-star-rail-tier-list-single-target-dps/#respond Tue, 06 Jun 2023 15:41:49 +0000 https://fextralife.com/?p=253759 The post Honkai Star Rail Tier List – Single Target DPS appeared first on Fextralife.

A Tier List for Single Target DPS characters in Honkai:…

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The post Honkai Star Rail Tier List – Single Target DPS appeared first on Fextralife.

In this Honkai: Star Rail Tier List – Single Target DPS article, we’ll discuss how the generous roster of Honkai: Star Rail’s characters compare against each other. With 24 playable characters as of Version 1.0, it’s important to know how they rank. One way is through Character Tier lists. Resources are precious in this game, and players will need to decide which character is worth their time.

Honkai Star Rail Tier List – Single Target DPS

To properly ensure each Character gets a fair chance of representation, I’ve decided to split characters by the roles they can play in a team. Characters in Honkai: Star Rail can be categorized as follows: Single Target DPS, AOE DPS, Offensive Support, and Defensive Support. These are the main roles, with some characters showing up in two roles, while others may only fit one niche role in their category.

In this Honkai Star Rail Tier List – Single Target DPS article, I’ll be taking a look at both The Hunt Path characters, and single target characters from the Destruction Path. These two Paths focus primarily on a single target and on boss killing. For Defensive supports, check out our Honkai Star Rail Tier List – Defensive Supports. If you’re looking for Offensive supports, try this guide Honkai Star Rail Tier List – Offensive Supports.

One major factor I will be taking into account is how much damage a character provides. I’ll also be comparing skill points consumption, in addition to how much utility they add. Five-star characters will not only be judged on this but their base kit and without the use of any Eidolons. Characters that require more Eidolons to function will be scored lower compared to ones who have their whole kits by E0. I rank four-star characters based on what they can achieve with E1, E2, or E4, or even on an E6 performance. As they have a chance to show up as a rate up in several banners, making getting higher Eidolons much easier. With that in mind, let’s get into the DPS tier list!

Honkai: Star Rail Tier List – Seele – SS

Defensive: C
Utility: D
Damage: SS+
Skill Point: D
Energy Gen: SS

Seele is the first rate-up five-star character, and the highest single target DPS in the game. Her kit is solely focused on dealing damage, getting kills, and resetting her turn to do more damage. She’s a quantum DPS, that inflicts an Entanglement debuff on toughness break. This delays an enemy’s turn and allows Seele to accumulate more damage that triggers on the next turn.

Seele resides on top of this Star Rail DPS Tier List

Damage Dealing

Even without triggering kills or breaking toughness, Seele deals exceptionally potent single-target damage. She possesses a very high speed, which is further boosted by her skill buffs. As a result, she can take multiple turns within each round. Her modifiers are remarkably high, and she enhances her own damage. Additionally, she maintains near-constant Quantum resistance penetration.

So Seele is very stacked with ways to deal large amounts of damage. No one in the game even comes close to her in this regard. Another bonus is that players can pick Seele regardless of enemy weaknesses.

Utility

Seele lacks any utility besides the action delay she inflicts when breaking the toughness of enemies weak to quantum. In this Honkai Star Rail DPS tier list, Seele does not rank at the absolute top SS+ Rank. Her lack of utility makes it possible for developers to introduce enemies that can easily counter her. It is also possible for them to release characters that outperform Seele, but that will likely take a while to happen.

Skill Point Generation/Consumption

Seele is not only hungry for SP, but she’s an absolute glutton. The way she deals more damage in an AOE is to reset her turn, taking another action. This allows Seele to use two skill points in one turn. Furthermore, due to her speed, she can take another turn before the enemies’ turn, allowing her to consume one or two more skill points.

This playstyle requires several fast supports that focus solely on generating SP. Even in a single target scenario, without any turn reset, Seele consumes more SP than any other character in the game. It’s a well-repaid SP investment but prevents Seele from using any strong sub-DPS that may need to utilize their skills. As a result, she is forced to play as a hyper carry and handle the majority of team damage herself. However, Seele is fully capable of fulfilling that role and can blast through most content.

Energy Generation

On the other hand, the repeated actions enable Seele to generate a significant amount of energy rapidly in order to cast her ultimate. Her ultimate costs 120 energy but can recharge rather quickly. When playing Seele with Tingyun, there are instances where you can use her ultimate twice per turn, resulting in a massive increase in damage.

Defense

As a pure DPS character, Seele lacks any helpful defensive capabilities. However, swiftly eliminating the additional enemies that the boss spawns reduces the pressure on your team. After all, dead enemies are unable to deal any damage.

Team Flexibility

Seele falls somewhere in the mid-range of flexibility in the Single Target Tier List. On one hand, she only requires SP-positive allies to be on her team. On the other hand, Seele isn’t too particular about which character pairs well with her. You can use more offensive supports like Bronya and Tingyun, or opt for more defensive supports like Fire Trailblazer and Gepard. As long as the ally is capable of generating SP, they are fair game.

Star Rail Tier List: Yanqing – SS

Defensive: A
Utility: S
Damage: SS
Skill Point: C
Energy Gen: B

Yanqing doesn’t deal the same amount of damage as Seele, but he comes quite close. The main distinction between Seele and Yanqing is that Seele has resistance penetration against all enemies. While Yanqing only penetrates resistance against enemies with an Ice weakness. Therefore, until the introduction of characters that can alter enemy weaknesses, namely Silverwolf, Yanqing cannot fully unleash his potential against every enemy.

However, pure damage isn’t Yanqing’s sole specialty. As an Ice character capable of landing multiple hits per action, Yanqing has a very good chance to freeze enemies. Freezing forces enemies to skip a turn, and with proper support from imaginary characters, you can permanently freeze them. In this Honkai Star Rail Single Target Tier List, Yanqing is a strong contender.

Damage Dealing

Yanqing buffs his own critical rate, critical damage, and speed. With high investment, optimized stats, and proper support, he can achieve a remarkably high damage output. However, the main restriction Yanqing faces is the need to avoid taking damage in order to maintain his buffs. This necessitates the use of a shielder to protect Yanqing from taking damage.

As long as Yanqing remains shielded or has someone drawing all the aggro away from him, he maintains high single-target damage. While he may not excel in AOE like Seele, with the right setup, he can rival her against single targets. Additionally, considering that Forgotten Hall and Memory of Chaos modes require two teams. If you use Seele on one half, Yanqing is likely the best choice for the second half.

Utility

I consistently assign higher rankings to characters with freeze abilities when it comes to the utility category, and Yanqing proves to be an incredible source of freeze. His follow-up attacks have an inherent chance to freeze, which doesn’t require significant investment to proc. In Honkai Star Rail, not all bosses are immune to freeze, meaning you can effectively freeze them. This enables the team to interrupt enemy charging shots, force enemies to skip turns and enhance overall team survivability.

With his buff active, Yanqing has less aggro than any other character in this Star Rail Single Target Tier List. This helps you control aggro more easily by placing Yanqing in the furthest slot in the team and then positioning the tank in the furthest slot on the other side. This way, the majority of enemy attacks are directed in one direction.

Skill Point Generation/Consumption

Yanqing’s optimal rotation involves using his skill every turn. This consumes a significant amount of SP, but only once per turn, which is less frequent compared to Sushang and Seele. Therefore, a team can generate enough SP for Yanqing with just one SP-generating support.

That way, there’s room for a sub-DPS to use their skill, and have the fourth character on the team refund said sub-DPS. This gives Yanqing’s team room for increasing the total damage, and gains more utility.

Energy Generation

The cost of Yanqing’s ultimate is the highest in this Star Rail Single Target DPS Tier List, requiring 140 energy. In order for Yanqing to recover this much energy, he needs to have many turns or be hit multiple times by enemies. However, getting hit is detrimental for Yanqing as he loses his buff when taking damage. Even if Yanqing is shielded, being frequently hit necessitates more frequent shield recasting, resulting in consuming more SP.

With March 7th, Yanqing can strike a balance between getting hit, and not worrying about the damage taken. However, with Gepard, Yanqing rarely take hits. So overall, Yanqing should rely on his own abilities to get energy back, which takes a bit longer. His follow-up attacks help, but they are not 100% guaranteed every turn. On average, Yanqing requires three turns to cast one ultimate. However, the immense power of his ultimate justifies the longer downtime. It boasts massive critical modifiers that carry over to his next turn as well.

Defense

Freeze is a good defense overall, preventing enemies from acting or reacting. You typically want to use Yanqing against enemies that are weak to Ice. You get additional freeze for breaking their shields this way. Using March 7th’s technique to start a battle generates more freeze at the beginning. On top of that, Yanqing prefers to have at least a shielder, or two, as this helps with keeping the team safe.

Team Flexibility

To pick a team for Yanqing, you have to use a shielder, and a SP generator. Luckily, players can fill these two roles by using the same character, such as Gepard. This leaves room for supports, especially ones that can capitalize on increasing Ice weakness.

The highest performing team for Yanqing at Version 1.0 for Star Rail is to have Clara play both a tank and AOE DPS, March as a shielder, alongside Yanqing as a single target DPS. You add any offensive support you like. But there are also permanent freeze teams which use an Imaginary support such as Welt to delay enemy turns further. Then the standard f2p, dual DPS teams with Yanqing and Serval.

Sushang – S

Defensive: C
Utility: S
Damage: SS
Skill Point: A
Energy Gen: S

Sushang plays the best physical toughness breaker and excels in our Star Rail Tier List Single Target DPS. Sushang as a DPS enables high damage, but at a slightly more expensive cost. She advances her turn with a 100% forward. This means effectively taking two turns consecutively. But unlike Seele who resets her turn, Sushang just takes another turn. The difference is, Seele doesn’t consume the duration of buffs from allies fast, while Sushang expends them rapidly. This makes Sushang harder to support, and a tad more costly.

All in all, this doesn’t prevent Sushang from doing great damage. However, she comes in only below Seele and Yanqing on this list because she doesn’t have the same consistent uptime for all her self-buffs.

Damage Dealing

Sushang’s kit has several buffs, from triggering additional hits on enemies, to increasing attacks. She also advances her own turn and increases her own speed. On top of that, stacks up damage with an additional damage modifier for her extra hit “Sword Stance”.

She’s certainly the better four-star DPS, especially when she attacks enemies who have had their toughness broken. That synergizes well with her E4, increasing the break effect, as well as all her speed buffs. Though it’s a bit hard to keep enemies broken for several turns, Sushang will need some planning for maximum efficiency. She can also benefit from an Imaginary support such as Welt to delay enemy turns. Freeze also can help in the same way.

Utility

The main utility of Sushang is her increased shield breaking. This not only helps delay enemy turns, but inflicts a nasty Bleed DoT. Sushang attacks much more frequently than your average DPS, and hit more times. This allows her to break effectively, and frequently. This is valued against both small enemies, and bosses. However, Sushang can’t carry a team on AOE alone, so keep that in mind.

Skill Point Generation/Consumption

Sushang on E1 is a totally different story from E0. At E1, she’s able to refund skill points after using her skill on a broken enemy. This transforms her from being a very SP negative character, into a mostly SP neutral. This makes way for other DPS members on the team to use the extra SP. Among all characters from the Hunt Path, Sushang is the only character who can be SP neutral.

This alone could elevate Sushang by one rank in this Single Target Tier List. Putting her at the same rank as Seele and Yanqing. However, it isn’t guaranteed to keep an enemy’s shield down continually. Sometimes, enemies have a weakness to different elements. Other times they simply have very high shields to knock down. Or you may get bosses with long turns, without any additional enemies, and bosses tend to recover from the break effect quite quickly. So the SP refund depends on the situation.

Energy Generation

Sushang’s energy generation varies from moderate to high, dependent on kills and getting hit by enemies. Her turn advance and speed help her to refund more energy than average, which is a lot better compared to Yanqing. It’s not quite as high as Seele though, even though the cost is the same 120 energy.

Team Flexibility

Being able to refund SP against broken enemies enables Sushang teams to use another DPS or SP heavy-buffer. But on the other hand, you need to build a team around shield breaking, to get the most benefits from Sushang.

Another thing to consider while building a Sushang team is how fast she consumes buffs from Harmony Support characters. The buff duration is a set amount of turns, and Sushang goes through these turns very quickly. So buffs expire before supports have time to recast their buffs. Ideally, the best support for Sushang is a debuffer from the Nihility Path instead, since debuff durations depend on enemy turns instead of the character’s.

Characters such as Welt, or Pela are great companions for Sushang, as well as AOE shield breakers such as Serval.

Dan Heng – A

Defensive: A
Utility: A
Damage: SS
Skill Point: B
Energy Gen: A

Moving on to Dan Heng, he has the potential of dealing high damage, but has several conditions that need to align. Some of these conditions are RNG based, and some require enemies to have certain formations. These conditions can vary from impossible to hard. This is why Dan Heng gets a tier lower than Sushang in this tier list.

Damage Dealing

To deal high damage, Dan Heng will need to tick all these boxes:

  • Dealing Crit hit with skill on enemy -> Apply slow, which gives an ultimate multiplier.
  • The enemy has 50% or more HP -> To get a Crit Rate buff
  • Get buffed from an ally exactly right before using an ultimate -> Gain wind resistance penetration.

The wind resistance penetration is the major factor here, and to get it, you have to use a buffer at the right time. This is not relatively easy to do, considering it has a two-turn cooldown, and this cooldown ticks only during Dan Heng’s own turn. This could waste a potentially good buff, if the buff expends faster than Dan Heng’s cooldown.

On the other hand, if an enemy hits Dan Heng and he fills up his ultimate, you are forced into one of two bad scenarios. The first is having to skip a turn without using an ultimate to get a buff first, wasting a lot of energy generation, then delaying the next ultimate even further and resulting in a lowered DPS. Or use an ultimate without the buff, which also lowers the DPS.

So in reality, Dan Heng’s DPS depends on getting lucky, and having the stars align. Planning around the resistance penetration buff ultimately is rather inefficient.

Utility

Dan Heng possesses the capability to slow down one enemy at a time with his skill. As a single-target DPS character, Dan Heng’s preference lies in consistently attacking the same enemy to apply the slow effect and maximize his damage modifiers. However, it should be noted that the success of the slow effect is dependent on chance and there is a possibility for it to fail to apply. In such instances, both Dan Heng’s damage output and utility diminish significantly.

Investing in an effect hit rate is bad news for Dan Heng’s damage, as you have to rely on luck again to get good utility out of him. Also applying slow on a single target is not as impressive as AOE debuffs of a proper debuffer.

Skill Point Generation/Consumption

Dan Heng wants to use his skill as often as possible. However, once he applies slow, he doesn’t lose much from using normal attacks instead of skill. The majority of Dan Heng’s damage comes from the ultimate anyway, and he can opt for generating SP instead of consuming it once in a while. It doesn’t have the same impact as Sushang’s outright SP refund, but it’s also more forgiving to use normal attacks on Dan Heng than on Yanqing for example. Overall, Dan Heng’s SP consumption is average, compared to most on this tier list.

Energy Generation

His energy cost is set at 100, but due to the absence of turn advancement, follow-up attacks, and turn resets, Dan Heng’s energy generation remains at an average level. It falls below that of Seele and Sushang but surpasses the rest of the characters in the Single Target DPS Tier list.

Team Flexibility

Besides having to use a buffer from the Harmony Path to trigger his resistance penetration, Dan Heng can fit into almost any team. Ideally matched with buffs that have a short duration, but have high effect to buff the most important ability, his ultimate.

He can also derive benefits from allies who have the ability to inflict slow on enemies, reducing his reliance on his own skill to apply the slow effect. This allows him to become less dependent on RNG and eases up on SP consumption.

Hook – A

Defensive: A
Utility: C
Damage: S
Skill Point: A
Energy Gen: A


Hook is a fire-based Single Target DPS character from The Destruction Path. Unlike characters from The Hunt Path, Destruction characters incorporate a bit of AOE damage into their kit, resulting in slightly lower single-target DPS. This puts them in an awkward position as the AOE damage is still unreliable and inferior to characters from The Erudition Path, but they end up sacrificing single target DPS for it.

The main focus of Hook’s gameplay revolves around inflicting endless burns on enemies. This burn effect allows her to deal additional damage to enemies who are already affected by burn and grants her the ability to hit them multiple times. However, it should be noted that Hook’s burn is relatively weaker compared to other DoT effects, such as Serval’s Shock damage. Both burn and shock effects function similarly, lasting for two turns with the possibility of extending their duration. Additionally, both effects deal damage at the beginning of every enemy turn.

Damage Dealing

Hook’s damage is decent, but nothing to go crazy about. Her DoT is not the strongest, but her Talent adds an additional hit to every attack against enemies with a burn. This extra attack, combined with the high multiplier on her ultimate ability, forms the majority of Hook’s damage potential.

You can trigger Hook’s additional hit, even if you use a normal attack, as long as the enemy has burn. This allows Hook to sustain good damage without consuming excessive amounts of SP. After using her ultimate, Hook gains access to an enchanted skill that deals more damage than her standard skill and includes some AOE damage. Additionally, using her ultimate advances Hook’s turn, enabling her to attack more frequently.

With the help of Eidolons, Hook’s burn duration is extended, her AOE capabilities improve, and her raw damage output increases. This significantly enhances her performance, especially at E6. But besides the sustained DPS, Hook lacks any other form of adding more damage. Unlike characters such as Yanqing, who have follow-up attacks, Sushang, who has various modifiers against broken enemies, or Dan Heng, who can experience power spikes by properly aligning his buffs.

Utility

Hook, unfortunately, lacks any significant utility in her kit. Even her break ability primarily focuses on dealing damage rather than providing any additional utility to the team. As a result, she doesn’t bring much else to the table besides her numerical value, which is easily outranked by all the higher DPS characters from launch or future.

In essence, Hook is one of the earliest characters who will become less useful due to power creep. She is already outclassed by other Fire characters like Fire Trailblazer and Asta, who offer a combination of damage and utility that surpasses Hook’s capabilities.

Skill Point Generation/Consumption

Hook can use her skill once to apply burn lasting three turns. She can then ignore her skill and do normal attacks. This can be kept going until she’s charged and cast her ultimate, which enchants her skill. Then she can then use a skill again, deal more damage, and reapply burns. That way, Hook can save on SP, and become SP neutral, at the cost of lowering her damage slightly.

It’s not the optimal way of getting the most damage out of Hook, considering that other characters have more damage increases from casting a skill instead of a normal attack. That way, the SP is better spent on another character, whether it’s a second DPS or a support role. Hook is fine dishing out normal attacks as long as the enemy continues to have a burn effect.

Energy Generation

Hook doesn’t have the greatest energy generation, if you don’t use her skill every turn. Her ultimate cost is 120 energy, and she generates 5 extra energy when she attacks a target inflicted with burn. This Talent procs on any normal attack, skill, or ultimate, which helps Hook refund some energy. At A6, she generates an extra 5 energy after using an ultimate. All of these add up, but still isn’t quite enough to let Hook unleash her ultimate in less than three turns.

Team Flexibility

Hook is a self-sufficient character, that doesn’t need any special teams. At the same time, she doesn’t add anything but pure DPS numbers. If you are stuck with no other Single Target DPS, you can slot Hook right into that team. You need two DPS characters to put one in each team in the Forgotten Hall, and Hook will fill that role if a necessity arises.

Arlan – B

Defensive: B
Utility: B
Damage: D
Skill Point: A
Energy Gen: B

Arlan is another character from Destruction Path, with a unique setup that has him consume his HP to cast a Skill. This eliminates the need for Skill points, and means he can use a skill every turn. Sounds perfect. There is a catch though which requires having to play Arlan at a low HP all the time. This requires to have a lot of extra defensive options on the team. On top of that, his damage is not great to begin with.

Damage Dealing

Using his skill, Arlan deals lightning damage to a single enemy, without any chance for shock or dealing an extra hit. He only gets a damage modifier from consistently keeping a low HP. This is still not enough to make any breakthrough. At Max level, after you get Arlan’s HP to less than 1%, you only get a 70% damage modifier.

For comparison, Dan Heng gets up to a 120% damage modifier for their ultimate, by merely having an enemy slowed. Dan Heng also has several other buffs to offer. Arlan on the other hand gets barely any damage modifiers and applies little utility to the team. Overall, he’s a high risk, and has a mediocre payoff, ranking him at the bottom of our Star Rail Tier List Single Target DPS guide.

Utility

Arlan offers defensive tools that only apply to himself, and nothing for the team. He can prevent himself from dying once, he resists DoTs, and removes debuffs from himself. He can also nullify the damage received from the first hit he gets. All of these qualities don’t seem to balance out the downside of having to have continual low HP, and continually consuming more HP every turn.

Skill Point Generation/Consumption

As Arlan doesn’t consume SP, as he uses HP instead, he can be an SP neutral character, even while spamming skill every turn. Or he can get some positive SP if you use normal attacks in between. But Sushang can achieve this and more, without sacrificing HP and putting herself at risk.

Energy Generation

At the cost of 110 Energy, Arlan deals lightning damage to a single target, and splashes damage to enemies adjacent to it. It adds some decent damage this way, though Arlan struggles to refund the energy cost easily. Without any special energy gain, follow-up attacks, or turn advancement, there’s barely any source of extra energy.

Team Flexibility

Having to stay at low HP, and requiring healing imposes some restrictions to team with Arlan. You’re likely to need both a shielder and a healer. As Arlan doesn’t give enough DPS, you have to use another damage dealer in the last slot, making a team without an offensive support or debuffer. Ultimately, that’s a lot of restrictions for less gain. It’s usually better to use a support in place of Arlan.


Stay tuned for more Honkai: Star Rail Character Guides and be sure to drop by our Twitch Channel if you have questions about the game. For more Honkai: Star Rail content, check our Honkai Star Rail Tier List – Defensive Supports, and Honkai Star Rail Tier List – Offensive Supports. As well as, the full list of our characters Build guides.

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Honkai Star Rail Tier List – Offensive Supports https://fextralife.com/honkai-star-rail-tier-list-offensive-supports/ https://fextralife.com/honkai-star-rail-tier-list-offensive-supports/#respond Wed, 31 May 2023 10:58:04 +0000 https://fextralife.com/?p=253381 The post Honkai Star Rail Tier List – Offensive Supports appeared first on Fextralife.

Honkai: Star Rail Tier List for Offensive Support Characters. In…

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In this Honkai: Star Rail Tier List – Offensive Supports article, we’ll discuss the wide roster of Honkai: Star Rail characters, and how they measure up compared to each other. With 23 playable characters at launch, it’s important to rank them in Character Tier lists of sorts. Resources are finite in this game, and players can’t fully build every single character. In this Honkai: Star Rail Tier List for Offensive Supports, we try to help players figure out where to invest these resources.

Honkai Star Rail Tier List – Offensive Supports

In order to ensure that every character is given a fair opportunity for representation, I’ve decided to divide characters by the roles they can play in a team. Typically characters in Honkai: Star Rail can be categorized as follows: Single Target DPS, AOE DPS, Offensive Support, and Defensive Support. These are the main roles, with some characters embodying two roles, while others may only excel in one sub-role within their category.

In this Honkai Star Rail Tier List – Offensive Supports article, I’ll be ranking both buffers from the Harmony Path, and debuffers from the Nihility Path. These two Paths cover the offensive side in teams, which helps increase a team’s damage. For Defensive supports, check out our Honkai Star Rail Tier List – Defensive Supports.

I will consider different factors when evaluating the characters, including the damage they can deal, the skill points they consume or generate, their survivability, and the utility they bring to the team. When it comes to Five Star characters, I assess their base kit independently, without considering any Eidolons. I rank characters who have a complete kit at E0 over those who rely heavily on Eidolons to function. As for the four-star characters, I rank them based on their potential at E1, E2, E4, or even their impressive performance at E6. As they have a chance to show as rate up in several banners, and getting high Eidolons is easier.

Honkai: Star Rail Tier List – Bronya – SS+

Defensive: A
Utility: SS+
Damage: A
Skill Point: SS+
Energy Gen: S

Bronya is the premium five-star support in our Honkai Star Rail Offensive Support Tier list. This is due to her very well-designed kit that synergizes with the top DPS character in the game. Bronya is a flexible character with a cleanse and three buffs that attack, damage, as well as provide crit damage. She can also advance the turn for herself and her allies. Thus, she provides the highest value for increasing the team’s damage.

Regardless of who’s your chosen damage dealer, Bronya has a way to increase their damage. However, she’s more of a prominent support to Seele. That’s because Seele can perform several actions in one turn, and doesn’t consume the buffs in one go.

Bronya is the peak of our Honkai Star Rail Offensive Tier List

Utility


The cleanse alone holds significant value in the utility category as enemies have the ability to disable your characters completely, and Bronya possesses the power to reverse this disabling effect. While both March and Natasha also have a cleanse, they are unable to cleanse themselves. Therefore, Bronya can step in and cleanse them when they are disabled. That not only enhances their survivability but also boosts their DPS.

Besides that, Bronya can cut the entire line and instantly advance an ally’s turn to act immediately. This costs extra SP but allows for two turns back-to-back, with the ally’s turn remaining advanced for subsequent rounds. That’s why the ability to advance turns with Bronya holds more value than the speed buff provided by other supports, such as Asta.

Finally, she has all the buffs that impact dps of the entire team. Which is a ridiculous amount of buffs that multiply with each other. These buffs are very impactful, assuming you ensure the survivability of the team by defensive supports. Occasionally, survivability takes several team slots, leaving no room for offensive supports. This is the only scenario where Bronya may not find a place on the team. However, in all other cases, she stands as the best character to slot in.

Damage Dealing

Bronya has a 100% critical rate on her normal attack and advances her own turn. This allows her to deliver substantial single-target damage while also providing SP to the team. She naturally builds full Crit Damage and speed to enhance the strength and uptime of her buffs. Additionally, these two stats contribute to increasing her personal DPS in the process.

Skill Point Generation/Consumption

Similar to Gepard, Bronya can rely solely on her normal attack and ultimate to buff the team. Her normal attack advances her turn, granting her more turns than any damage dealer in the team. This allows her to generate skill points faster than the DPS consumes them. Consequently, Bronya can find opportunities to use her own skills when needed, obtaining even more turns for the damage dealer.

You can’t find a better SP generator than Bronya, and that’s why she’s able to support even the most SP hungry damage dealers, such as Seele, and Yanqing.

Energy Generation

Bronya has an ultimate that costs 120 energy, and she can refund energy in various ways. If played as a pure normal attack spammer, she gets more turns faster and charges her ultimate quickly enough. If used as a natural unit, alternating between normal attacks and skills, she generates more energy from her skills.

That way, she remains flexible, and has consistent uptime on ultimates. Especially with the “Energy Generation Rate” as a main stat on a five star Rope, and Speed on Boots.

Team Flexibility

Any team that has enough defensive capabilities and one damage dealer usually has Bronya as the best pick in the fourth slot. Some teams can utilize a single defensive support, allowing for Bronya to be paired with another offensive support, such as Tingyun.

However, pure Tank teams that use three defensive supports (two shielders and a healer) have no room for an offensive support at all. Certain niche teams might favor a hybrid offensive and defensive support such as Welt over Bronya, as Welt provides additional survivability, which I will elaborate on later.

Honkai Star Rail Offensive Support Team

Honkai: Star Rail Tier List – Welt – SS

Defensive: S
Utility: SS
Damage: S
Skill Point: A
Energy Gen: S

Welt is a five-star debuffer with an Imaginary element. He stacks slowing effects upon slowing effect and delays enemy turns in addition to that. Effectively, he prevents enemies from reacting for an extended period of time. Moreover, at A2, he inflicts another debuff that increases the damage taken by enemies from all sources. Additionally, he excels as a damage dealer in both AOE and single target scenarios. When all of these factors are combined, Welt earns a remarkably high rank on our Honkai Star Rail Offensive Supports Tier List.

Welt is the best debuffer in this Support Tier List

Utility

If you pair Welt with high speed on your characters, you can continuously engage enemies for multiple rounds without giving them a chance to react. Not only that, but the action delay allows other debuffs to stay on enemies longer, as long as their turn doesn’t occur. You can use this with strong disabling debuffs like freeze, to keep enemies frozen for longer.

Delaying actions increases team DPS, and, at the same time, prevents enemies from attacking, thereby enhancing defensive capabilities as well. So Welt functions as a pseudo defensive support, while providing a highly potent offensive buff. The debuff from his A2 inflicts vulnerability to all enemies, resulting in them taking 12% more damage from all sources. As a result, all damage-over-time effects, direct damage, and break damage are multiplied by 12%. This is an immensely powerful effect, with a decent uptime of two turns. It can be further amplified when paired with Pela’s Defense shred, for example.

The combination of Welt Ultimate and Imaginary break delays enemies for two turns

Damage Dealing

Welt is the only true sub-DPS character in this Honkai Star Rail Offensive Supports Tier List. His damage is comparable to that of some dedicated AOE damage dealers in the game, and his debuffs allow him to deal even more damage. His skill hits three times, and if enemies are slowed, each hit generates an additional hit from his talent. Therefore, in a single target scenario, Welt hits the enemy a total of six times per skill use.

Then he benefits from his A2 debuff and further buffs himself with his A6 traces. His minor traces consist of damage and attack stats, allowing him to comfortably build damage stats on his relics. All of these elements contribute to his impressive DPS, which seamlessly complements his offensive and defensive support roles.

Skill Point Generation/Consumption

Here you have the option to play Welt as a full DPS, spamming his skill every turn, or playing more naturally. If you choose to spam his skill, you can continuously deal damage, slow enemies, delay their turns, and recharge his ultimate faster. This does cost SP, but since Welt can effectively replace a secondary DPS, his SP consumption is well worth the investment.

The other option is to use his skill solely for debuffing enemies and alternate it with his normal attack. The slow debuff lasts for two turns, but these turns belong to the enemies, allowing Welt to go through several rounds without these turns expiring. This makes him one of the few characters who can maintain his skill debuffs while still generating SP. As a result, Welt can be SP positive, leaving significant room for DPS characters to consume SP.

Energy Generation

Similar to most characters in this Honkai Star Rail Offensive Supports Tier List, Welt has a 120 energy cost, which is on the higher side. However, Welt has a trace that refunds an extra 10 energy upon using his ultimate, effectively reducing his energy cost.

On top of that, he can comfortably utilize the “Thief of Shooting Star” Relic set to increase break effect and generate more energy upon breaking. Additionally, he can benefit from the “Sprightly Vonwacq” accessories set and prioritize Energy regeneration rate as the main stat on Rope. He manages to extract a significant amount of energy from two casts of his skill and one cast of his ultimate, although it may not be enough to fully refund the ultimate. However, his debuffs last for two enemy turns, and he continues to delay enemy turns. This allows you to utilize Welt for a third turn and refund his ultimate without his debuffs expiring. As a result, his energy generation reaches the same level as Bronya’s, or even surpasses it.

Team Flexibility

Welt is not always the ideal choice for the support slot; however, there are many enemies with an Imaginary weakness. Welt’s strength lies in the fact that all his utility comes from directly hitting enemies, making him a potent shield breaker. This is a unique feature that not many other characters can replicate in this Honkai Star Rail Offensive Supports Tier list.

You can modify the team composition to place Welt in the DPS slot, offensive support slot, or even the second defensive support slot. The ability to effectively lock enemies out of action is incredibly powerful, reducing the team’s need for extensive survivability.

Honkai: Star Rail Tier List – Tingyun – S

Defensive: A
Utility: SS+
Damage: A
Skill Point: S
Energy Gen: B

I’ve debated extensively whether to place Tingyun one or two ranks below Bronya. In terms of the strength of offensive buffs, Tingyun comes close to Bronya. However, she falls short in every other aspect. She is still a formidable character, and it is likely that you will use both Bronya and Tingyun on different sides in the Forgotten Hall. However, unlike Bronya, Tingyun is more susceptible to power creep and may be replaced by newer supports in the future. That’s why her ranking differs from that of Bronya and Welt.

Tingyun Is a solid Honkai Star Support for hyper carries

Utility

Tingyun can provide a strong attack and damage increase buff to a single ally, and her ultimate has the ability to refund energy. If you have a hyper carry damage dealer, such as Seele or Jing Yuan, you can derive a lot of value from Tingyun’s buffs. However, hyper carries require substantial investment to compensate for the lack of sub-DPS characters in the team. Therefore, Tingyun’s style of buffing a single ally restricts the team composition options.

On the other hand, the energy refund for an ally is amazing for immediate rotation manipulation. It provides 50 energy and can be used on any ally, whether they are a damage dealer to increase DPS or a defensive support to aid the team. At E2, Tingyun can refund even more energy to allies if they defeat enemies, and at E6, she gains an additional 10 energy on an ultimate cast.

Damage Dealing


Tingyun’s buff scales with the Attack stat, so we prioritize building her with almost full Attack, Speed, and Energy. This increases her damage slightly, although not significantly, as there is no room for critical stats in her build.

The other aspect of Tingyun’s kit involves performing joint attacks with an ally and enabling allies to perform joint attacks with her. This provides a slight increase in DPS, although not to the same extent as characters like March 7th, who can counterattack three times per turn.

Skill Point Generation/Consumption

The buff from Tingyun’s skill lasts for three full turns, giving her ample opportunity to generate SP. She works best when paired with a damage dealer on the team. After buffing them with her skill, she can focus on spamming normal attacks for the remaining two turns. This allows her to generate SP more efficiently compared to characters like Welt, but not as much as Bronya, Gepard, or Trailblazer, for example.

Energy Generation

Tingyun has a high cost of 130 energy for her ultimate, which makes it more challenging to refund compared to her skill. Additionally, since she only uses her skill once every three turns, her normal rotation generates less energy overall.

At A6, Tingyun gains an additional 5 energy every turn, which provides some assistance. However, she still requires more than three turns to refund one ultimate, unless there is a significant investment in energy generation. Additionally, the buff from Tingyun’s ultimate only lasts for two turns, limiting its uptime.

While this may not be a significant issue when supporting Seele, who can perform numerous actions in one turn, it becomes a more crucial consideration when choosing Tingyun over other supports for different damage dealers.

Team Flexibility

Being limited to a certain team archetype is not always a bad thing, as long as the archetype is strong and competitive. Tingyun excels in supporting a single damage dealer alongside another offensive support and only one defensive support. It is within this team composition that Tingyun truly shines and demonstrates her full power.

Asta – A

Defensive: C
Utility: SS
Damage: A
Skill Point: A
Energy Gen: S

Asta is a fantastic character in this Honkai Star Rail Offensive Supports Tier Lists. If it weren’t for the limitation of some of her buffs being exclusive to fire damage only, she could have reached an S tier. Asta excels in breaking shields, providing a team-wide speed buff, and attack buff. Additionally, she adds a fire damage multiplier to fire characters, further enhancing their damage output.

Utility

The speed buff is indeed the most determining factor in Asta’s kit because it helps all allies get more turns. It is only outclassed by Bronya’s turn advancement ability, which cuts the line entirely instead of simply speeding up characters. However, Bronya can only advance her own turn and that of one ally, while Asta can speed up the entire team. So, why is Asta nowhere near Bronya on the tier list?

The reason is that Asta’s other buffs are much smaller. Or to be more specific, she requires a lot of investment to become more impactful. Her speed buff requires a lot of levels to give allies more turns in a single round. Her attack buff needs a lot of Eidolons to slow down the loss of stacks. Her ultimate needs a lot of energy recharge to maintain the speed buff. When Asta achieves all of this, she becomes a really potent support, and on par with higher-ranking characters in Honkai Star Rail Offensive Support Tier List.

Damage Dealing

Asta does average damage on single target and low damage in AOE. She compensates for this by doing a very high shield break, so it’s recommended to build Asta with a shield break effect. That increases her damage, but only against enemies with a fire weakness.

Asta will become much stronger with a character that can enforce fire weakness on enemies, such as Silver Wolf. Silver Wolf will create a mono fire team, enabling Asta to deal more damage, and the team as well. In this type of team, she surely deserves a higher rank.

Skill Point Generation/Consumption

Sadly, Asta’s shield breaking and damage are both tied to her skill. She cannot generate a lot of SP if she wants to deal damage or break shields. If she uses normal attacks only to generate SP, she loses a lot of her utility., and generates energy far slower. So this leaves players in a dilemma of how to effectively use Asta.

There’s an expensive solution for this issue, by using a five-star light cone such as “But the Battle Isn’t Over” from Starlight Exchange. However, acquiring a copy of it requires a significant time investment spanning several weeks, and you may have to consider allocating it to another support character like Bronya.

Energy Generation

After a lot of testing, I found out that Asta can get higher than normal energy from the “Meshing Cogs” light cone. Instead of getting the standard 30 energy from skill, and a bonus 8 energy from the light cone; Asta can get 14 extra energy from using skill, for a total of 44 energy per turn. That increases Asta’s uptime of her ultimate, especially if you invest in other energy generation sources, such as the main stat on Rope, and a 4 pieces set bonus of “Thief of Shooting Star”. Her E4 also adds a lot of energy generation.

So if you build Asta properly, her energy becomes less of an issue. This way, her usefulness in the team increases noticeably.

Team Flexibility

Asta has general buffs but has typically more buffs aimed at fire characters, and against fire weakness. This makes her quite a match as a fourth slot in a lot of teams, but usually, there are some better choices. In mono fire teams, she has a huge advantage, especially if we get more fire damage dealers in the future.

Pela – A

Defensive: A
Utility: S
Damage: B
Skill Point: SS
Energy Gen: S

You can think of Pela as four-star, budget version of Welt. Similar to him, she inflicts debuffs on enemies, allowing the entire team to increase their damage. However, she lacks the insane turn delay and slow Welt inflicts. Pela’s effectiveness improves with higher-tier Eidolons and Traces, and she adds an additional damage buff to the next ally who takes a turn after her.

However, this buff and the main gimmick of Pela are tied to removing a buff from the enemy. Not all enemies have buffs to remove, so Pela is a situational character. But when enemies have potent buffs, Pela is a hard counter to them. She can even remove stacking buffs from bosses, and reduce their damage output. She can also remove the revive buff from Mara-Struck enemies, removing their second life entirely.

Utility

At max Eidolons and traces, Pela shreds Ice resistance, shreds Def, buffs the next ally’s damage, and increases the team’s effect hit rate. Of course, she also removes enemy buffs, assuming they have them. This makes for a very good supportive kit, especially in situations where Pela can capitalize on her buff removal.

Pela is also a valuable support for freeze teams, particularly when paired with Welt and an Ice-based main DPS. Together, they can freeze enemies, apply slowing effects, and delay their turns. This effectively locks enemies from acting and makes them much less dangerous. Pela’s Def shred multiplies with Welt’s debuff, amplifying each other’s effects. This combination is especially advantageous in challenging game modes like the Simulated Universe with the Nihility Path.

Damage Dealing

Pela’s damage starts off not being so great. However, with a Def shred, and ice weakness break, she does elevate some damage. With E4 and E6, Pela’s damage sees a considerable upgrade. But the question remains, should you build her for damage, or more for utility, such as effect hit rate?

Skill Point Generation/Consumption

Pela can focus on using normal attacks to generate SPas her skill is only necessary when an enemy buffs themselves with potent effects. As a result, her SP generation is similar to that of Fire Trailblazer, which is one of the highest in the game. Pela has a higher base speed than Trailblazer, and her E2 further increases her speed after buff removal. This means that any SP Pela uses is quickly replenished by her faster normal attack rate, allowing her to regenerate more SP.

This high SP generation is a great tool in Pela’s kit, but it is not exclusive to her. If it weren’t for her situational nature, I would rank her higher among the characters.

Energy Generation

Pela’s Talent is focused on generating more energy for herself after attacking a debuffed enemy. This can be triggered by enemies with their defense reduced by Pela or having any debuff from any other ally. It is easy to trigger, and the amount of energy she regains per turn is significant.

This is paired with a slightly lower energy cost of 110 for her ultimate, making Pela a comfortable character with consistent debuff uptime.

Team Flexibility

Pela’s preferred teams are freeze teams and teams with dual debuffers like Welt. However, she can also fit well in many other teams as a general offensive support. In comparison to another four-star support like Tingyun, Pela may have slightly lower offensive capabilities, but she provides buffs to the entire team in an AOE. Therefore, in Forgotten Hall, she is often a good replacement if you don’t have three other offensive supports available to fill both teams.


Stay tuned for more Honkai: Star Rail Character Guides and be sure to drop by our Twitch Channel if you have questions about the game. For more Honkai: Star Rail content, check our Honkai Star Rail Tier List – Defensive Supports. As well as, Serval Build GuideQingque Build GuideDan Heng Build GuideArlan Build Buide, Sushang Build Guide, Tingyun Build Guide, Pela Build Guide, Hook Build Guide, Bronya Build Guide, Asta Build Guide, Natasha Build Guide, March 7th Build Guide, Welt Build Guide, Seele Build Guide, Sampo Build Guide, Yanqing Build Guide, Gepard Build Guide.

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Honkai Star Rail Tier List – Defensive Supports https://fextralife.com/honkai-star-rail-tier-list-defensive-supports/ https://fextralife.com/honkai-star-rail-tier-list-defensive-supports/#respond Sun, 14 May 2023 09:16:46 +0000 https://fextralife.com/?p=253025 The post Honkai Star Rail Tier List – Defensive Supports appeared first on Fextralife.

A Tier List for Defensive Support characters in Honkai: Star…

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In this Honkai: Star Rail Tier List – Defensive Supports article, we’ll discuss how Honkai: Star Rail has a wide roster of characters, with 23 playable characters at launch, so it’s important to measure how they rank up compared to each other. Or in other words, a Character Tier lists of sorts. Resources are finite in this game, and players can’t fully build every single character. In this Honkai: Star Rail Tier List for Defensive Supports, we try to help them figure out where to invest these resources.

Honkai Star Rail Tier List – Defensive Supports

To properly give every Character a fair chance of representation, I’ve decided to split characters by the roles they can play in a team. Characters in Honkai: Star Rail can be categorized as follow: Single Target DPS, AOE DPS, Offensive Support, and Defensive Support. These are the main roles, with some characters showing up in two roles, while others might only fulfill one sub role in their category.

In this Honkai Star Rail Tier List – Defensive Supports article, I’ll be ranking both shielders from the Preservation Path, and Healers from the Abundance Path. These two Paths cover the defensive side in teams, which help increase a team’s survivability. There’ll be some honorable mentions for characters adding notable survivability to the team, without being Defensive Supports as well, either by delaying enemy turns, forcing them to skip it, or removing their buffs.

I’ll be taking into account how much survivability they provide, and skill points they consume, or generate, in addition to how much damage they deal, and whether they add additional utility to the team. For Five Star characters, I judge them on their base kit, without any Eidolons. Any five-star character that requires more Eidolons to function I rank lower than characters that have their whole kit from the get-go. While Four Star characters have a chance to show as rate up in several banners, so I rank accordingly. This is why I’m ranking Four Star characters based on what they can achieve with  E1, E2, or E4, sometimes even on E6 performance in certain cases.

Honkai: Star Rail Tier List - Ranking

Honkai: Star Rail Tier List – Bailu – SS

Defensive: SS+
Utility: A
Damage: B
Skill Point: S
Energy Gen: B

Bailu is the premium five star healer in our Honkai: Star Rail Tier List for Defensive Supports Guide. She provides healing, reactive healing, HP buff, Damage reduction, and revive. So she’s the perfect Defensive Support, who can keep your entire team alive. However, she is still a bit lacking on the utility side, and any future healers with more utility will get a higher rank. Bailu will stay relevant for long though, because she has a revive, which gives a huge margin for errors.

Honkai: Star Rail Tier List - Bailu

Damage Dealing

As a typical healer, Bailu barely add any dps to the team. However, the signature Five Star Light Cone of Bailu givse her some joint attacks to add some dps. But in terms of utility and healing strength, there’s still room for better Light Cones to be released in the future.

Skill Point Generation/Consumption

Bailu is a good character to generate SPs for the team, unless enemies bombard the team with massive damage. In such a case, Bailu will be forced to use her skill to top up the HP of the team, and not rely on her ultimate alone. That makes her a positive SP character, with a caveat. Pairing her with another defensive character eliminates this caveat.

Energy Generation

The one weak aspect of Bailu’s kit is her limited energy generation. Her ultimate has a 100 energy cost, and she doesn’t generate a lot of energy. Bailu uses normal attacks more often than her skill, which has a lower energy refund. Moreover, she doesn’t get kills, doesn’t have follow up attacks, nor will she be the primary target of enemy hits. These are the main energy refund mechanics in Star Rail, and she lacks them all.

I was really tempted to lower Bailu’s overall rank due to the lack of energy, because without energy, she doesn’t use her ultimate, and can’t sustain her team. This would cause Invigoration stacks to runs out, revive to not work, and forces Bailu to use her skill, making her an SP negative character. However, there’s an easy solution that’s not hard to get, which is using the “Post-Op Conversation” Light Cone, which gives 8% Energy generation at S1, and 16% at S5. Players can also pair this with an energy generation main stat on the Rope accessory to elevate Bailu’s energy with ease. Finally, the Speed stat allows Bailu to take several turns in shorter duration, so she generates more energy.

Team Flexibility

The final aspect of my ranking takes into account how flexible a character is to use. It’s important for a character to have several uses, and not limit the player so much, especially in early game without long months of summoning and acquiring so many characters.

Bailu is a simple healer, which fits in literally every team. She usually provides more flexibility than Preservation characters by being able to fill the Defensive Support role alone in some teams. Even in teams where she is paired with a shielder, she provides a lot of healing, sparing the shielder from spamming skill. That way, they can provide more SP, allowing a more offensive playstyle on offensive characters.

Honkai: Star Rail Tier List – March 7th – SS

Defensive: S
Utility: SS+
Damage: A
Skill Point: A
Energy Gen: SS+

It might sound a bit controversial to rank a free guaranteed four star character this high, but March 7th is an amazing character that provide solutions to a lot of issues, which is why she’s ranked highly on our Honkai: Star Rail Tier List for Defensive Supports. Her shield is stronger than Gepard’s, but given to a single ally, not the entire team. It costs a SP to cast said shield, which can be a downside, but also an upside, as she can renew the shield anytime. On other hand, March 7th has several other ways to support the team.

While she can’t sustain the team alone, a lot of teams will use two defensive supports anyway. That increases March 7th’s value a lot, because she compliments healers or second shielders very well. That’s especially true with higher Eidolons, since March 7th grants an additional shield at E2, and gets a heal over time at E6.

Honkai: Star Rail Tier List - March 7th

Utility

March 7th can dictate who gets aggro, which no other character can do. And she cleanse debuffs from allies, which is a great tool other shielders, and even Bailu lacks. March 7th also has a counter attack that counts as a follow up, increasing her shield breaking capability. On top of that, she has the Ice element, and can freeze enemies. Freeze simply forces enemies to skip turns, which is very strong defensive countermeasure.

March 7th’s ultimate comes with a built-in freeze base chance, which grows higher with Traces. So she can force her freeze on enemies in an AOE, with minimum investment. Her frequent follow-up attacks increase the chance to freeze, and help break shields as well.

Damage Dealing

March 7th will not build Crit nor ice damage on relics, so her dps will not be huge. However, her frequent counters allow her to attack two additional times per turn. This small damage will build up over time, and it’s certainly higher than all healers, and some shielders.

At E4, March 7th gets an extra counter, raising the cap to three. She also gets Def scaling on her counter damage, which improves her dps noticeably.

Skill Point Generation/Consumption

The shield of March 7th lasts for very long time, 4 turns at Ascension 4. This allows her to cast her skill once, and resort to normal attacks for several other turns. However, when facing a lot of AOE, March will be forced to recast this shield, so she start using more SP. Overall, she’s a SP positive character, that downgrades to a neutral SP character under enemy pressure.

It’s very rare for March 7th to turn into negative SP character, especially with another defensive support in the team.

Energy Generation

March 7th has an 120 energy cost ultimate, which is the highest in game, but that doesn’t stop her from generating her energy pretty fast. In reality, March 7th has the potential to be the fastest energy generating character in Honkai: Star Rail. As a preservation character, March 7th has higher aggro than average. If she shields herself, that’s more aggro, so most enemies will target her. Each time March 7th gets hit, she will generate 15 energy, and counter for an extra 10 energy.

The total counters she can deal at E4 is three, so she can accumulate over 75 energy passively per turn, plus an extra 20 from her normal attack, or 30 from her skill, on top of an extra 11 from merely using her ultimate and freezing one enemy. So in one turn, March 7th generates most of her energy, and she definitely can ultimate before the second turn ends, which makes her a good unit to keep enemies frozen for easy defensive utility.

At worst, against a single enemy who doesn’t target March 7th at all, she can still counter, so she will generate her ultimate in a little over two turns.

Team Flexibility

March 7th is slightly less flexible than Bailu, but she’s still up there. Her wide defensive and utility arsenal make her a fit for several team archetypes. She’s actually a preferred pick over some other offensive supports with the same Ice Element. She protects allies, generates SP, spams ultimate, freezes, cleanses, switches aggro, wears on enemy shields, and even heals. There are not many other characters that can replace March 7th, without leaving something to be desired.

There are only a few places where Gepard is more desired than March 7th, and I’ll get to these situations in this tier list. So keep in mind that March 7th doesn’t reign supreme over the Preservation Path, and other characters still have their advantages.

Honkai: Star Rail Tier List – Gepard – S

Defensive: SS
Utility: B
Damage: B
Skill Point: SS+
Energy Gen: SS

Gepard is the only five star shielder on our Honkai: Star Rail Tier List for Defensive Supports at launch, and a very good one at that. He provides a shield to all allies via his ultimate. Judging by the ability to shield his entire team without using any SP, Gepard should be at the top of our list, an SS character. However, when taking utility into account, Gepard lacks a bit, which holds him back.

Honkai: Star Rail Tier List - Gepard

Utility

As a character from the Preservation Path, Gepard has higher aggro, and his A2 Trace gives more aggro. That helps Gepard turn enemies’ attention towards himself, and get attacked more often, which in turn, makes building energy for his ultimate much easier, and helps with maintaining shield uptimes. This is excellent feature, that helps protect the team, and increase survivability. However, Gepard’s usefulness stops at that.

Gepard lacks cleanse, counter attacks, damage reduction, and AOE. And his freeze is single target, and consumes SP, which is why I had to put him one rank below Bailu and March 7th. He can’t be considered higher rank, until you invest in all your characters, and survivability becomes less of an issue. At that point, any shielder will do the job, but one with more utility would be more deserving for a team slot.

At current endgame at launch, Gepard is better than March 7th with Yanqing, because Yanqing requires 100% shield uptime, and consumes a lot of SP as well, so Gepard can cover this aspect. But more importantly, Yanqing is a reliable character to freeze enemies, which covers Gepard weakness, and reduces the pressure on the team. That way, Gepard can play as a solo Defensive Support, saving a healer slot. But without Natasha or March 7th, your only source of cleanse would be Bronya, and that’s three Five Star characters, which makes the team insanely expensive and inaccessible to most players.

Damage Dealing

Gepard will only be spamming normal attacks every turn, and his A6 Trace gives him Def scaling. It’s not the worst damage in game, but still nothing compared to other shielders. March 7th has three additional counters per turn, and Fire Trailblazer has AOE enchanted attacks. So Gepard has less damage and shield breaking than these two.

Skill Point Generation/Consumption

Gepard can absolutely ignore using his skill, and focus purely on normal attacks and ultimate. That makes him one of the best positive SP characters in the game. However, his skill is the only way Gepard can freeze, so playing without his skill removes the only utility he has.

Energy Generation

When it comes to energy generation, Gepard gets a lot from taunting enemies and getting hit often. He will have an easier time against AOE versus single target, but he still gets a lot. His energy is not as crazy as March 7th’s, but he’s still ahead of most other defensive supports.

Team Flexibility

Gepard doesn’t mind which team you put him in, but he offers little besides shielding. So he’s good in teams that have enough utility and require only survivability. Teams with double Preservation characters, Gepard fits naturally into as a main or sub tank, as well as teams which use Natasha as a source of healing and cleanses, but need more tankiness.

Some team comps are less effective, such as Gepard with Bailu, because none can cleanse, and the survivability would be overkill, while lacking utility. So overall, Gepard is a flexible character with some limitations.

Fire Trailblazer – S

Defensive: A
Utility: S
Damage: S
Skill Point: SS
Energy Gen: S

The Preservation version of the Trailblazer is a perfectly balanced character with a lot of strength in all aspects, which is why he is S on our Honkai: Star Rail Tier List for Defensive Supports. You need shields, as well as damage, shield breaking, energy generation, and SP generation, on top of a taunt and damage reduction. However, his shields are the weakest, and can’t sustain the team alone, even though they get a minor self heal from A6.

As a secondary defensive support though, Fire Trailblazer will shine bright, with decent utility and versatility. They can shield up with normal or enchanted attacks, as well as their skill, and their ultimate does good AOE damage. They are a hybrid between offensive and defensive support, and will add a lot of pressure on enemies. They liberate the team from being stuck in a full defensive setup, and add an offensive element to the mix.

Honkai: Star Rail Tier List - Fire Trailblazer

Utility

The main defensive utility of a Fire Trailblazer is the on-demand taunt, and damage reduction to the whole team, with even higher damage reduction to self. And the main offensive utility is breaking shields. Trailblazers have a lot of AOE potential, and higher than normal shield break, with the enchanted attack breaking like a skill. This is a huge advantage for breaking shields while generating SP, rather than spending SP.

Compared to proper shield breakers such as Asta, Trailblazers break slightly lower than her, but cost nothing to use. At the same time, Trailblazers provide defensive support normally, so he’s a great pick for most situations, even over full offensive supports.

Damage Dealing

Fire Trailblazer is a good damage dealer, with frequent enchanted attacks, you get higher modifiers, and AOE. We don’t build the Fire Trailblazer with Crit, so their damage is not insane, but their E1 adds def scaling to both normal and enchanted attacks, which Trailblazers have a ton of. That’s on top of ultimate damage, that Trailblazers can spam every two turns.

Skill Point Generation/Consumption

The only reason we use the Trailblazer’s skill is to negate a massive AOE enemy is charging, like Cocolia’s skill in the second phase. Trailblazers get massive damage reduction for themselves, and decent damage reduction for their team, so they will switch to consume SP in such situations, but otherwise, they still generate shields fine with normal and enchanted attacks, and they rarely need to consume SP.

I rank Trailblazer in SP generation below Gepard, but above Bailu, March 7th, and Natasha, which is very impressive for a guaranteed character.

Energy Generation

Trailblazers can taunt enemies, get hit often, and generate energy in a similar fashion to Gepard. The difference between them is the energy cost, with Gepard having low 100 energy cost, and Trailblazer high 120 cost. Both don’t have a follow up attack to generate extra energy, but at A6, Trailblazers can generate an extra 5 energy on each turn if they maintain a shield all the time.

Depending on situation, energy generation of Trailblazers can vary from good to excellent.

Team Flexibility

Fire element sees a lot of competition from dps characters such as Hook and Himeko, and shield breakers such as Asta. However, Fire Trailblazer is very competitive against all of them, and more often, Trailblazer is the better choice. That gives them a lot of flexibility to join a lot of teams, and fill several roles.

They are especially good against bosses which are resistant to freeze and weak to fire. Fire Trailblazer can be the solution for such a situation.

Natasha – S

Defensive: S
Utility: S
Damage: B
Skill Point: S
Energy Gen: A

Natasha is the first choice for defensive support, she’s a free guaranteed character who can heal and cleanse. Her kit is very simple, with a single target heal on her skill, and an AOE heal on her ultimate. She functions perfectly fine in most content, until you are faced with aggressive enemies that need a secondary defensive support.

Natasha is not necessarily a downgrade from Bailu, because she still cleanses, which Bailu lacks. So unless you use Bronya or March 7th, you can still make a good case for using Natasha, and in the endgame Abyss, you need two healers to cover two teams anyway.

Honkai: Star Rail Tier List - Natasha

Utility

Natasha’s sole utility is cleanse, which is a strong aspect on its own. An enemy with freeze, imprisonment, or the entanglement debuff can ruin your entire rotation by forcing your team to skip turns. Cleanse just make that disappear, on top of removing DoTs from allies, reducing enemy damage.

Damage Dealing

Before E6, Natasha’s damage with normal attacks is very low. However, Physical breaks deal damage based on enemy Max HP, not the character’s damage value. This means Natasha has a way to add some damage, by thinning enemies toughness bars with other shield breakers, and dealing the final hit with Natasha.

The other way that Natasha gains damage is through her E6, which adds HP scaling to her normal attacks. The bonus is really nice, considering the HP value is usually high on a healer such as Natasha. But that’s E6, and not everyone at game launch will get 6 extra copies of Natasha to unlock E6.

Skill Point Generation/Consumption

Similar to Bailu, Natasha relies on her normal attacks and ultimate to sustain her team most of the time. However, if enemies deal a lot of damage, Natasha will be forced to use her skill for emergency heals. So overall, she’s an SP positive character, with more SP generation than consumption. Not to the degree of shielders, but very good still.

Note that pairing Natasha with a shielder reduces the pressure on them both to use SP. So that increase SP generation for both, and makes the team go very offensive and SP heavy in the other two slots.

Energy Generation

The two healers in game have poor energy generation, but Natasha has a lower energy cost of 90 on her ultimate. That gives her an easier time, but she still needs a good Light Cone with energy generation to solve her issue. Without “Post-Op Conversation” Natasha needs three turns or more to cast one ultimate, which is really bad. Some enemies don’t spare your team three whole turns, and bombard you with damage.

Team Flexibility

Natasha is part of almost every team at launch, whether she’s used with a shielder or not. She’s more of a must-have, rather than a flexible character. Especially when you try to build two teams for Abyss, you will need a lot more healers, and to acquire them all to replace Natasha. Even still, she will stay relevant because of her cleanse.


Stay tuned for more Honkai: Star Rail Character Guides and be sure to drop by our Twitch Channel if you have questions about the game. For more Honkai: Star Rail content, check Serval Build GuideQingque Build GuideDan Heng Build GuideArlan Build Buide, Sushang Build Guide, Tingyun Build Guide, Pela Build Guide, Hook Build Guide, Bronya Build Guide, Asta Build Guide, Natasha Build Guide, March 7th Build Guide, Welt Build Guide, Seele Build Guide, Sampo Build Guide, Yanqing Build Guide, Gepard Build Guide.

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Honkai: Star Rail Bailu Build Guide https://fextralife.com/honkai-star-rail-bailu-build-guide/ https://fextralife.com/honkai-star-rail-bailu-build-guide/#respond Wed, 10 May 2023 02:55:03 +0000 https://fextralife.com/?p=252774 The post Honkai: Star Rail Bailu Build Guide appeared first on Fextralife.

A comprehensive healer guide for Bailu, a 5 star character…

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In this Honkai Star Rail Bailu Build Guide we’re going to be covering the healer Bailu Build, which is very good at keeping allies alive. This build focuses on increasing survivability, adding reactive healing, and revive.

Honkai: Star Rail Bailu Build Guide

Bailu is a standard banner Five Star character who has no rate up banner. You get Bailu from either the 50 wishes on the departure banner, reaching pity on standard banner, or losing the 50:50 chance on a rate up banner. So acquiring Bailu is a random chance, and not everybody will have her. Yet, if you are one of the lucky few, she’s a very strong healer support.

She’s a Lightning healer from the Abundance Path, which only has one other character at launch, Natasha. The comparison between Bailu and Natasha is an obvious point of debate, because they compete over a team slot. Natasha is a guaranteed f2p character, and Bailu is rare gacha character.

In terms of base stats, Bailu has a higher base HP, and higher healing modifiers on her abilities. While Natasha has additional utility in cleanse, Bailu also has a one-time revive. Natasha can heal over time, and Bailu has reactive healing each time an ally is hit. So overall, Bailu heals more, heals more targets, and doesn’t waste a lot of over-healing, but she lacks a cleanse.

Aside from that, Bailu can buff the maximum HP of allies. This is a very useful buff for certain characters who scale their damage with the HP stat, such as Blade. At Ascension 6, Bailu also adds damage reduction to allies, which is a rare buff outside of Preservation characters. So in some cases, you might be able to get away with Bailu as the only defensive support, so you can use the three other slots for more offensive power.

Honkai: Star Rail Bailu Build - Bailu

Bailu Build Guide – Active Skills

Skill leveling Priority: Talent = Ultimate > Skill >> Basic Attack.

Diagnostic Kick – Normal attack

Bailu does a lightning normal attack, with standard shield break, and no special properties. You will use her normal attack most of the time with, since her Ultimate is enough to sustain your team. Damage on normal attacks is irrelevant, so we don’t prioritize leveling it.

Honkai: Star Rail Bailu Build - Bailu Combat

Singing Among Clouds – Skill

Her skill heals one primary target, then heals two random targets with reduced healing. The targeting is truly random on this skill, so she can heal the same target again, or heal a target who is already at full health. The scaling on the skill is pretty strong on the main target, and reduced by only 15% on secondary targets, so it’s very good emergency healing when reactive healing from Invigoration is not enough to sustain team. Otherwise, we don’t use her skill often, and rely on her ultimate and Invigoration to top up the team’s HP.

Honkai: Star Rail Bailu Build - Healing

Gourdful of Elixir – Talent

Her talent adds two features to Bailu’s kit, reactive healing, and a one time revive. Both are tied with Invigoration that comes from her ultimate, so you need high energy generation to use ultimate often. The reactive healing can trigger two times on each ally.

The revive also work only if an ally has Invigoration, and triggers once for one ally per battle. At the game’s launch, Bailu is the only character who can revive, so she have immense value.

Honkai: Star Rail Bailu Build - Stats

Felicitous Thunderleap – Ultimate

At the cost of 100 energy, Bailu heals the entire team, and apply Invigoration for two turns. If an ally already has Invigoration, she then extends the duration one additional turn. So Bailu can sustain a team without using Skill Points, which is a huge advantage to save SP for DPS characters.

Honkai: Star Rail Bailu Build - AoE Heal

Saunter in the Rain – Technique

The technique of Bailu is very convenient, starting battle with Invigoration on all allies for for 2 turns. So even before charging Bailu’s ultimate, she can start healing from round one. Against bosses, this is very useful Technique to use before battle.

Honkai: Star Rail Bailu Build - Technique

Honkai: Star Rail Bailu – Traces

Traces are passive skills that characters unlock after leveling, and reaching certain ascension levels. For this Honkai: Star Rail Bailu Build, you need to farm and spend resources to unlock Traces, but they give a huge advantage to Bailu. For a healer such as Bailu, you want to prioritize all major Traces. And for minor Traces, she gets very strong HP ones.

Qihuang Analects – Ascension 2

Increases Max HP by 10% for two turns, whenever Bailu overheals an ally. This buff is a good way to increase survivability even further, but it’s also a very strong offensive buff for characters who scale their damage with HP. Blade is such a character that scales with HP, but also there’s one niche use of Natasha as a DPS at E6. Overall, a very nice Trace that you should prioritize. It’s easy to trigger, and easy to benefit from.

Honkai: Star Rail Bailu Build - Traces

Vidyadhara Ichor Lines – Ascension 4

Increases the number of times Invigoration can trigger by one, resulting in a total of three triggers. That’s a very convenient buff to Bailu’s reactive healing, which saves her more SP. Another priority to get as soon as possible.

Honkai: Star Rail Bailu Build - Traces 2

Aquatic Benediction – Ascension 6

Adds 10% damage resistance to her Invigoration buff, so allies will take less damage, require less healing, and get more overhealing, which helps you survive tougher content, especially if you pair it with another damage reduction buff from Preservation Light Cones on supports.

Honkai: Star Rail Bailu Build - Traces 3

Minor Traces

Bailu gets ten minor stats increases, distributed as the following:

  • HP (Five nodes)
  • Def (Three Nodes)
  • Effect Res (Two Nodes)

It’s obvious how minor Traces help Bailu, she gets more healing and tankiness, so always take them if you need more survivability.

Honkai: Star Rail Bailu Build – Light Cone

For this Honkai: Star Rail Bailu Build, gear is a crucial part, and usually requires some testing with various teams and setups to get the highest performance. In this section, I’ll go through the recommended Light Cone for Bailu, to fulfill her healer role.

Light Cones are similar to weapons in other games, and while you can equip any Light Cone on any character, only Cones matching the character’s Path can provide full benefits. Bailu is of the “Abundance” Path, which focuses on healing allies, and generating energy to use her Ultimate more often, so Bailu finds herself with several strong options, from both the free and gacha pool of Light Cones.

Cornucopia – Three Stars

All three stars Light Cones have an equal base HP stat. However, the most impactful one for healing is “Cornucopia”, which increases healing effectiveness. It’s a straight up improvement to healing, impacting both skill and ultimate healing.

On Bailu, it will not affect healing from Invigoration, because that healing comes from a Talent, not skill nor ultimate, but that’s minor inconvenience compared to other three star Light Cones. It’s also better than some four star Light Cones such as “Perfect Timing”. There are better four stars though, and ones you can get for free, so don’t over invest in “Cornucopia”.

Post-Op Conversation -Four Star

A gacha four star that you can randomly get from Warp. It has a higher HP base stat, energy generation, and healing effectiveness on ultimate, so it’s the best four star to use on Bailu, and its buffs have good synergy with each other’s. If you get it, it’s the first choice to go for.

Shared Feeling – Four Star

It has a smaller base HP, and smaller healing effectiveness compared to “Post-Op Conversation”. However, it makes up for this by generating energy for entire team. The energy generation is only 2 energy per skill use, and we don’t use her skill very often, so it’s not as overpowered as it seem from first glance.

This Light Cone is also gacha, with a random chance to get from Warps. It’s a good fail safe to fall back to, if you don’t get “Post-Op Conversation”.

Time Waits for No One – Five Star

Bailu’s signature, and Five Star Light Cone you cna buy from the Starlight Exchange. You can’t target this Light Cone with summons, but you can save 600 Undying Starlight currency to get it, at the opportunity cost of not buying a five star DPS Light Cone. It’s the strongest option for her, because it has the highest base HP, adds an HP buff, and does a joint attack with healed characters. The joint attack scales only on the amount of healing done, and shares Bailu’s element, which is Lightning.

If you get “Time Waits for No One” you’ve got a very solid healer that can top up your entire team with ease, and adds more shield breaking and damage through the additional joint attack.

Honkai: Star Rail Bailu Build – Relics

In this Honkai: Star Rail Bailu Build we’ll cover all four Relics slots: Head, Gloves, Body, and Feet. As well as the two accessories slots, Sphere and Rope. Head always comes with a Flat HP main stat, and Gloves comes with Flat Attack main stat. Then Body, Feet, Sphere, and Rope come with random stats. So gearing the Head and gloves will lean more towards finding the best sub stats, while other four have to also roll a good main stat.

For Bailu, we prioritize good main stats, because they are more impactful to healing. We need Outgoing Healing on Body, Speed on Feet, and HP on Sphere and Rope. Note that we can go for full HP on four pieces if we lack the proper stat in early game, but by endgame, Speed and Outgoing Healing is much better.

The sub stats we desire are always Speed and HP, so gearing Bailu is much less strict, and we can get decent pieces faster than DPS characters.

Passerby of Wandering Cloud – Relic Set

The four pieces set bonus gives an extra skill point once at the start of battle, while two pieces bonus is an outgoing healing increase. This set is the standard go-to option for all healers, especially Bailu with “Time Waits for No One” Light Cone to boost both healing and joint attack. In long fights against bosses, the extra skill point is less impactful, so there are other good options as well.

Musketeer of Wild Wheat – Relic Set

We don’t care about attack, nor normal attack damage, but this set also give 6% increased Speed at four pieces. This bonus is very good as it gives Bailu more turns in long fights, and helps her trigger the bonus from her accessories set. I’d go with set if Bailu is well invested, and can sustain a team without an issue.

Hybrid 2x Passerby of Wandering + 2x Thief of Shooting Meteor – Relic Set

Hybrid is usually cheaper, and requires less farming as you pick best two pieces from each set. The two sets I choose come with a healing bonus, and a shield break bonus. They might be less powerful than Speed, but a hybrid setup allows for better main stats and sub stats, and you will acquire them faster.

Fleet of the Ageless – Accessories Set

The two pieces accessories, Sphere and Rope, have a unique conditional bonus. “Fleet of the Ageless” gives an attack buff to the entire team if the wearer can reach 120 in their Speed stat. Bailu has 98 base Speed, so you need 22 Speed from gear to proc this bonus. You can get 25 Speed from the main stat on a five star Feet Relic, which solves this issue easily.

Otherwise, if you use a four star relic, it grants 16 Speed. And 6 more from four pieces “Musketeer of Wild Wheat” relic set. In this case, you don’t need Speed from sub stats. Once you reach 120 Speed, your entire team gets a solid attack buff. On top of that, the set gives a permanent 12% Max HP to increase Bailu’s healing.

Honkai: Star Rail Bailu Build – Team Composition

Teams consists of four characters in Honkai Star Rail, where you usually seek to fill several roles, such as single target DPS, AOE DPS, shield breakers, and both defensive and offensive supports. The combat system prevents you from using one character to break all shields, since shields break only if you attack it with the elements it’s weak against. Therefore, the game still encourages players to build a very diverse team, with four different elements, or at the very least three elements.

In this section, I’ll go through some of the recommended team members for this Honkai: Star Rail Bailu Build. Note that Bailu is a pure healer that doesn’t double as another role. Healers always find a place in any team, but need diverse characters with multiple roles to create a balanced team.

Main DPS from any path

You need one of the usual picks for single target dps, such as Seele, Yanqing, Dan Heng, Clara, Hook, or Jing Yuan, and others. Bailu doesn’t mind who she’s healing, unless you play main DPS that gets a damage bonus from staying at low HP, such as some Destruction characters like Arlan. In that case, Bailu’s excessive healing might halt some damage bonus they get.

The best DPS that benefits from Bailu’s HP buff is Blade, but he’s not available at Honkai: Star Rail’s launch, so we can pick any other DPS of our choice.

Debuffer from Nihility Path

Pela can apply debuffs on enemies, and remove buffs from them at same time. She also has the Ice element, and can apply it in an AOE. She’s an overall very good offensive and defensive support if you don’t use other Ice characters. Pela uses skill points to use her buff removal, and uses 110 energy for her ultimate to apply debuffs. So she’s not a positive SP character, and pairing her with Bailu is good idea to balance out SP.

A better version of Pela is five star Welt who break enemies shields, and delays their turns. He also gets high value from using his skill, so Bailu is a good pair with him. Both Welt and Pela double as partially defensive support, so they make up for not using a shielder with Bailu. However against extremely aggressive content, you have to use a more specialized shielder such as Gepard or Fire Trailblazer to be able to survive.

AOE shield breaker from Erudition or Harmony path

To cover the AOE aspect, we can use Asta, who doubles as Speed and Attack buffer, or any of Himeko, Herta, or Serval, who double as DPS. Fire and Lightning elements are very good elements for toughness breaks, because they add a DoT, and hit several times per turn. However, when future Erudition or Harmony characters with Imaginary element get released, they will be meta shield breakers.

Shield breakers usually apply DoTs to all enemies, then fall back to normal attacks, so they cost SP at the start of battle, then start generating SP. Then DoTs run out, and they need more SP. This cycle averages to a neutral SP character, or slightly positive character, so your main DPS character is left with enough SP to spam their skill.

Final Tips

The fact that Bailu is a very potent healer doesn’t mean she’s always replacing Natasha. Some game modes require two full teams, where a character can’t be used in more than one team, so you need two healers on your account to sustain two teams. People without Bailu are stuck with a team with one healer, and a team with two Preservation characters to make up for the lack of a second healer, so Bailu opens up the account for more flexible team building, while Natasha still has high value.

If Bailu allows your team to survive without a shielder, then you have the flexibility to build a more offensive team, or at least use a debuffer to reduce enemy damage while increasing your team damage. That’s why Pela and Welt are very useful picks with Bailu.

Finally, always level Bailu, her Light Cone, her Talents, and Traces. She gets a lot of power from levels, and one ultimate or talent level might be the difference between life and death.


Stay tuned for more Honkai: Star Rail Character Guides and be sure to drop by our Twitch Channel if you have questions about the game. For more Honkai: Star Rail content, check Serval Build GuideQingque Build GuideDan Heng Build GuideArlan Build Buide, Sushang Build Guide, Tingyun Build Guide, Pela Build Guide, Hook Build Guide, Bronya Build Guide, Asta Build Guide, Natasha Build Guide, March 7th Build Guide, Welt Build Guide, Seele Build Guide, Sampo Build Guide, Yanqing Build Guide, Gepard Build Guide.

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Honkai: Star Rail Himeko Build Guide https://fextralife.com/honkai-star-rail-himeko-build-guide/ https://fextralife.com/honkai-star-rail-himeko-build-guide/#respond Tue, 09 May 2023 15:24:58 +0000 https://fextralife.com/?p=252855 The post Honkai: Star Rail Himeko Build Guide appeared first on Fextralife.

Honkai: Star Rail Himeko Build Guide - We'll discuss how…

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Honkai: Star Rail Himeko Build Guide – In this Honkai: Star Rail Himeko Build Guide, I’m going to share my Himeko Build to effectively burn enemies to the ground. I’ll be discussing the Stats and Skills you should pay attention to, the Light Cones and Relics to strive for, and the Companions to pick in order to make Himeko a dependable main DPS in combat. If you want to consistently inflict Weakness Break and deal massive AoE Fire Damage, then this Level 40 Himeko Build Guide is for you!

Honkai: Star Rail Himeko Build Guide

Himeko is a 5-star character who is highly skilled at inflicting Weakness Break while dealing huge AoE Fire Damage against all enemies. What makes her an excellent main DPS is her ability to also inflict Burn to effectively deal additional Fire Damage in the form of damage over time (DoT). To make her shine even more, she’ll need to receive consistent Attack buffs throughout the encounter.

Honkai Star Rail Himeko in Combat

What would make Himeko’s team successful are characters such as Pela, Tingyun, and Natasha. Pela is an adept debuffer who is more than capable of shredding the defenses of multiple foes. Next is Tingyun who is in charge of boosting the damage dealers’ Attacks on top of restoring their Energy. And finally, there’s Natasha who is able to restore everyone’s HP in a heartbeat.

Honkai: Star Rail Himeko Build Guide – Stats And Eidolons

In this Honkai: Star Rail Himeko Build, Himeko follows the Erudition Path, which allows her to deal considerable damage against several enemies using just a single ability, much like Herta and Serval. But what she does best is to execute a powerful follow-up attack once she gains enough Charges. This is quite similar to Herta’s Fine, I’ll Do It Myself Talent in that they both end up dealing effective AoE damage against several targets on the battlefield. Since Himeko will be your main DPS, you’ll want to make sure to boost Crit Rate, Crit Damage, and Attack the most.

Honkai Star Rail Himeko Build Guide

These main stats will allow her to significantly deal burst Fire Damage as well as Fire DoT, especially when she lands multiple crits. And since her Fire Damage scales with Attack %, this should constantly be boosted.

For substats, you’ll mainly be focusing on Effect Hit Rate and Crit, followed by Break Effect and Attack. I’ve already explained the importance of Crit and Attack so I’ll move on to Effect Hit Rate, which refers to the success rate of inflicting a debuff against a target. In Himeko’s case, you’ll want to inflict the Burn effect to deal as much Fire DoT as possible. When this stat is much higher than the enemy’s Effect Resistance, you’ll most likely apply a debuff. Meanwhile, Break Effect constitutes how much damage they receive once their Toughness is reduced to 0. Will Himeko’s Fire Damage continue to be successful? How much Fire DoT will she be able to deal? A high Break Effect will allow her to slay multiple targets at once to be able to finish encounters faster. 

In terms of Himeko’s Eidolons, you’d ideally want to get 6 more duplicates of this character to build her as effectively as possible. But when it comes to the top priority, it should look something like this: 

E1 → E4 → E6

At Eidolon Level 1, you gain access to Childhood, which significantly boosts her Speed after performing her follow-up attack or Victory Rush. As such, she gets to go up higher in the Action Order to attack more frequently in combat. Next is Dedication at Level 4. Dedication allows Himeko to gain 1 extra Charge upon inflicting Weakness Break against a target by using her Skill. As a result, her Charge meter will be quickly filled up to unleash the deadly Victory Rush sooner rather than later.

Childhood Eidolon at Level 1

And finally, at Level 6, there’s Trailblaze! for her Ultimate to deal damage two more times, thereby inflicting additional burst Fire Damage against random enemies. 

Honkai: Star Rail Himeko Build Guide – Skills And Traces

In this section, we’ll talk about Himeko’s Skills and Traces together with what you should prioritize in combat.

  • Victory Rush (Talent) – This is an incredibly powerful passive that allows Himeko to execute a follow-up attack, which deals great Fire Damage against all enemies. The way Victory Rush works is that she gets 1 Charge point every time she breaks a target’s Toughness. Once all 3 Charges have been accumulated, she will instantly unleash this devastating attack. Aside from the Childhood Eidolon, the trace you’d want to unlock for Victory Rush is Starfire. Starfire increases the chances of inflicting Burn for 2 turns. Once afflicted, they’ll receive significant Fire DoT based on Himeko’s Attack. To improve her Attack and Fire Damage further, you’ll also want to gain access to all ATK Boosts and DMG Boost: Fire, respectively.
Victory Rush (Talent)
  • Incomplete Combustion (Technique) – This impair technique lets Himeko create a dimension to make targets susceptible to taking larger Fire Damage for 2 turns. Incomplete Combustion’s base chance is 100%, which means that as long as their Effect Resistance is much lower compared to Himeko’s Effect Hit Rate, then they’ll most likely receive greater Fire Damage. 
  • Sawblade Tuning (Basic ATK) – This is her regular attack that deals Fire Damage against a single foe. Sawblade Tuning doesn’t have enhancements so you’ll often use it to collect skill points. 
  • Molten Detonation (Skill) – This amazing Skill lets Himeko deal almost 2x the Fire Damage she would with Sawblade Tuning while dealing lesser damage to surrounding enemies. To make Molten Detonation more effective, you’ll want to unlock the Magma Ability, thereby allowing her to deal +20% more damage against those afflicted with Burn. 
Molten Detonation (Skill)
  • Heavenly Flare (Ultimate) – This is Himeko’s Ultimate Ability, which not only lets her deal considerable burst Fire Damage to every enemy on the battlefield but also regenerates a portion of her Energy upon burning them to a crisp. Doing so would allow her to trigger Heavenly Flare more often. 

For Himeko’s remaining Traces, it’ll still be advantageous to gain access to the Benchmark Ability and Effect RES Boost. Benchmark boosts her Crit Rate when she attacks targets whose HP is equal to or greater than 80% whereas Effect RES Boost improves her resistance against debuffs to protect herself from becoming vulnerable to succeeding attacks. As such, Himeko becomes much more resilient in encounters.

Honkai: Star Rail Himeko Build Guide – Light Cones

When it comes to Light Cones, the ones you’ll want to chase after for Himeko’s kit are Databank, Make the World Clamor, and Night on the Milky Way. Databank is a 3-star Light Cone, which considerably boosts her Heavenly Flare Ultimate’s Fire Damage to improve her chances of slaying enemies. Doing so would be extremely beneficial for her to regain a lot of Energy quickly. You can ascend Databank to as high as Level 40.

Next is Make the World Clamor, a 4-star Light Cone that you can pull from the Warp. Not only is it more potent in terms of amplifying the damage of Heavenly Flare but this also grants extra Energy the moment an encounter starts. As such, she’ll be able to trigger her Ultimate sooner. 

Honkai Star Rail Himeko Guide - Make the World Clamor (4-Star Light Cone)

And last but not least, the best 5-star Light Cone for Himeko is the Night on the Milky Way, which you can currently buy from the Starlight Exchange for 600 Undying Starlight. Night on the Milky Way is a great weapon when you’re confronted with several enemies because it increases Himeko’s Attack by up to 5x, and consequently her Fire Damage. What’s more, is that the moment she inflicts Weakness Break, her next damage is significantly amplified, making her very effective in combat.

Honkai Star Rail Himeko Guide - Night on the Milky Way (5-Star Light Cone)

Honkai: Star Rail Himeko Build Guide – Relics

In terms of Relics, it’s important to remember that for the Head and Hands, your character gets a flat HP and Attack bonus, respectively. This isn’t the case for the Body and Feet, which are comprised of random stats such as Crit and Break Effect %. Ideally, you’d want to equip 4-star Relics since they provide 2-3 substats in addition to their main stat. But remember that regardless of the rating, enhancing them for every 3 levels will yield a random substat. For a Level 40 Himeko, it’s enough to level up her Relics to a maximum of +6 for 4-star gear until you get their 5-star versions to reserve enough resources by then.

For Himeko’s Relics, you’ll only need to acquire and wear one 4-piece set, namely the Firesmith of Lava-Forging. It not only increases her Fire Damage but also the damage she deals using the Molten Detonation Skill and the Heavenly Flare Ultimate. You can farm the Firesmith of Lava-Forging Set from the Cavern of Corrosion: Path of Conflagration. For the Firesmith’s Fireproof Apron and Alloy Leg, remember to focus on boosting Crit and Attack, followed by Effect Hit Rate % and Break Effect.

Honkai Star Rail Himeko Guide - Firesmith of Lava-Forging Set

Team Composition

In Honkai: Star Rail, you’ll have all four characters available while combat is ongoing so you won’t be swapping from one to the next. There also won’t be elemental pools left behind. Instead, you’ll focus on the enemy’s weaknesses to deplete their Toughness and HP accordingly. For this Himeko Guide, I’ll be sharing the best characters to go with her and how effective their capabilities are for this build.

Team Composition for Himeko

Since Himeko will be taking on the main DPS role, you’ll want to include a secondary or sub DPS who’s adept at inflicting debuffs. The best Nihility Path character to pair with her is none other than Pela. Pela is an expert at lowering the target’s defenses in addition to removing their buffs using her Zone Suppression Ultimate and Frostbite Skill to weaken them further. This is what Himeko exactly needs to be able to inflict Weakness Break as soon as possible. What’s more, is that Pela can also apply freeze to immobilize enemies, which makes them miss their turns.

Himeko Build Guide - Pela in Combat

Next, you’ll want someone who can consistently boost the Attack of Himeko and Pela. For this, I recommend choosing Tingyun of the Harmony Path. Tingyun is highly effective when it comes to buffing Attack and damage as well as restoring a portion of an ally’s Energy with her Amidst the Rejoicing Clouds Ultimate. 

Himeko Build Guide - Tingyun in Combat

Last but not least, you’ll want a support character whose goal prime goal is to replenish everyone’s HP at a consistent rate, namely Natasha of the Abundance Path. She also gains Energy fast to be able to trigger the Gift of Rebirth Ultimate more frequently in order to save the team.

Himeko Build Guide - Natasha in Combat

Final Tips

Himeko is currently the only 5-star Erudition character who’s incredibly effective at dealing massive AoE Fire Damage. She specializes in inflicting the most amount of carnage possible, especially when the enemies’ Toughness is reduced to 0. For skill rotation, you’ll want to keep saving Energy so she can activate her Heavenly Flare Ultimate often. Doing so would let her deal devastating Fire Damage to every foe on the battlefield. Next is her Molten Detonation Skill, which is particularly effective against Burnt targets. Between these two abilities, she’ll get to immediately perform Victory Rush since they’re more likely to be “Weakness Broken.”

Himeko Heavenly Flare Ultimate Ability
Himeko’s Heavenly Flare Ultimate Ability

A decent alternative to the World Clamor Light Cone is Geniuses’ Repose. Geniuses’ Repose naturally increases Himeko’s Attack. Additionally, every time she slays a target, her Crit Damage is amplified in succeeding turns. Doing so would enable her to kill her next enemies more efficiently than ever before!

Honkai Star Rail Himeko Guide - Geniuses' Repose (4-Star Light Cone)

Lastly, when it comes to Planetary Ornaments, be sure to select the Inert Salsotto. The Inert Salsotto raises her Crit Rate. And when this stat reaches a certain threshold, both her Heavenly Fire Ultimate and Victory Rush follow-up damage will be considerably enhanced.


Stay tuned for more Honkai: Star Rail Character Guides and be sure to drop by our Twitch Channel if you have questions about the game. For more Honkai: Star Rail content, check Serval Build Guide, Qingque Build Guide, Dan Heng Build Guide, Arlan Build Buide, Sushang Build Guide, Tingyun Build Guide, Pela Build Guide, Hook Build Guide, Bronya Build Guide, Asta Build Guide, Natasha Build Guide, March 7th Build Guide, Welt Build Guide, Seele Build Guide, Sampo Build Guide, Yanqing Build Guide, Gepard Build Guide.

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